Deliver Gaussian-splat RGB as the production static-world camera path.
Acceptance
- Renderer consumes immutable PimSim world snapshots and explicit camera profiles
- Linux and macOS rasterizers implement the same contract
- Robot and movable meshes compose depth-correctly with the static splat
- RGB/depth preserve calibration, episode, tick, and timestamp identity
- Renderer failure cannot stop physics, control, TF, scene state, or reset
Synced from DIM-1384
Deliver Gaussian-splat RGB as the production static-world camera path.
Acceptance
Synced from DIM-1384