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PimSim: production Gaussian-splat camera runtime #3337

Description

@dimos-bot

Deliver Gaussian-splat RGB as the production static-world camera path.

Acceptance

  • Renderer consumes immutable PimSim world snapshots and explicit camera profiles
  • Linux and macOS rasterizers implement the same contract
  • Robot and movable meshes compose depth-correctly with the static splat
  • RGB/depth preserve calibration, episode, tick, and timestamp identity
  • Renderer failure cannot stop physics, control, TF, scene state, or reset

Synced from DIM-1384

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