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dotm5/README.md

dotm5

Computational graphics, HDR imaging, numerical experiments, and local-first tools

Blender tools, gain-map HEIC, WENO plus KAN, WinUI and Qt


What I Like Building

I am drawn to tools that sit close to real workflows: importing things, reconstructing things, validating formats, and turning experiments into something usable without making the tool bigger than the problem.

  • Graphics tooling: Blender add-ons, Unreal asset workflows, map recovery, material reconstruction, and diagnostics that make messy exports easier to reason about.
  • Image pipelines: HDR authoring, gain-map HEIC, Apple compatibility, local encoding, preview tooling, and metadata checks.
  • Numerical experiments: classical schemes, neural correction models, and small PDE experiments that are closer to notebooks than polished products.

Some repositories are just little instruments for a narrow task. That is usually intentional.

A Few Anchors

UModel_Tools_Next is the graphics corner: a maintained Blender workflow for Unreal Engine mesh and map importing.

LumaHEIC is the image pipeline corner: local HDR gain-map HEIC generation and validation.

kan-weno-solver is the numerical corner: an archived experiment combining WENO5 with KAN-style correction.


Working Bias

Local-first when possible
Small tools over dashboards
Useful experiments over polished demos
Readable pipelines over magic

Pinned Loading

  1. LumaHEIC LumaHEIC Public

    Open-source Apple HDR gain-map HEIC generator with local WASM encoding, base+gain-map authoring, previews, and metadata validation.

    TypeScript 2

  2. UModel_Tools_Next UModel_Tools_Next Public

    Forked from skarndev/umodel_tools

    Blender 5.1+ add-on for recovering UModel/FModel Unreal maps, reconstructing materials, and automatically arranging shader nodes; tested on Blender 5.2 LTS.

    Python 3

  3. WinUILatexRender WinUILatexRender Public

    A WinUI 3 desktop app that converts LaTeX formulas into high-DPI transparent PNG images and writes them back to the Windows clipboard

    C#

  4. BoneWeaver BoneWeaver Public

    A safety-first Blender extension for inspecting, validating, and converting Unreal Engine bone hierarchies into physics-ready chains for BoneX and Wiggle.

    Python