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fix(vibe): commands know the vibe names - #368

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espresso20 merged 3 commits into
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fix/espresso/vibe-command-names
Oct 30, 2026
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espresso20 merged 3 commits into
masterfrom
fix/espresso/vibe-command-names

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@espresso20

@espresso20 espresso20 commented Oct 30, 2026 •

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With VibeMode on, the command line completed and understood only the plain keys, so a player who read Crash Pad on screen had no way to type it. Completion now offers the names the screen shows (crash_pad), and every command that takes a building, tech, resource, civilization, trade route or theme accepts the shown name, the plain name or the key; VibeMode off is unchanged.

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@espresso20
espresso20 merged commit 6376182 into master Oct 30, 2026
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