A tiny Event Emitter and Observable Store for JavaScript apps. You destructure a pair of named functions instead of passing event-name strings around, so there are no event names to keep in sync and your editor completes them for you.
- Tiny. The ES Module build is 207 bytes (175 gzipped), with zero dependencies.
- No string event names.
const [gameStarted, onGameStarted] = createPubSub(), and you pick both names. - Emitter or store. Pass an initial value and you also get a getter, plus the previous value on every update.
- Runs everywhere. Browser, Node and Deno, as an ES Module, a CommonJS module or a plain script tag.
- Optional extras. A
usePubSubReact hook and an Immer-backed variant, in separate entry points.
const [pub, sub] = createPubSub<string>();
sub((data) => console.log(`Hello ${data}!`));
pub("World"); // Prints "Hello World!".It's written in vanilla JavaScript, so it's framework-agnostic.
The package is available in the NPM Registry. Install it using the following command:
npm install create-pubsub// Import as an ES Module.
import { createPubSub } from "create-pubsub";// Or require as a CommonJS Module.
const { createPubSub } = require("create-pubsub");// Or import it from URL.
import { createPubSub } from "https://esm.sh/create-pubsub";<!-- Or use it directly in the browser. -->
<script src="https://unpkg.com/create-pubsub"></script>
<script>
const { createPubSub } = window["create-pubsub"];
</script>For each event you want to track, create a new PubSub.
const [pub, sub] = createPubSub<Type>();To store a value, pass an initial value and set a third element while destructuring it.
const [pub, sub, get] = createPubSub(initialValue);Name the 'pub' and 'sub' functions as you wish. The idea is to avoid relying on strings representing the events names. The following snippet shows different ways to name an event which indicates the game started:
const [publishGameStarted, subscribeToGameStarted] = createPubSub();
const [gameStarted, onGameStarted] = createPubSub();
const [dispatchGameStarted, listenGameStartedEvent] = createPubSub();You can also publish events with no data, just for signalling:
const [emitPageIsReady, whenPageIsReady] = createPubSub();
whenPageIsReady(() => {
// Do something with the page, which is now ready.
});
emitPageIsReady();And you can unsubscribe at any moment, by invoking the function returned when you subscribe:
const [publish, subscribe] = createPubSub();
const unsubscribe = subscribe((numberReceived) => {
console.log(numberReceived);
if (numberReceived === 2) unsubscribe();
});
publish(1); // Prints 1.
publish(2); // Prints 2 and unsubscribe.
publish(3); // Nothing is printed.const [emitAssetsLoaded, onAssetsLoaded] = createPubSub();
const [emitGameStarted, onGameStarted] = createPubSub();
onGameStarted(() => {
// Setup world, characters, etc. And possibly chain more events.
});
onAssetsLoaded(() => {
// Initializes the game, load last saved session, etc.
emitGameStarted();
});
emitAssetsLoaded();const [set, sub, get] = createPubSub("red");
console.log(get()); // Prints "red".
set("blue"); // Sets the store to "blue", but nothing is printed.
sub((state) => console.log(state)); // Subscribe to next store updates.
set("green"); // Sets the store to "green" and prints it.
console.log(get()); // Prints "green".You also receive the previous value along with the new one, so you can check whether it has changed or not since last time it was set, for example:
const [updatePlayer, onPlayerChanged, getPlayer] = createPubSub({
name: "Player1",
level: 5,
hp: 33,
mana: 92,
});
onPlayerChanged((playerState, previousPlayerState) => {
if (playerState.level > previousPlayerState.level) {
// Player leveled up! Let's display the level-up dialog.
}
});
updatePlayer({ ...getPlayer(), level: 6, hp: 40, mana: 100 });Using it as a store and reacting to other events:
const [setValue, watchValue, getValue] = createPubSub(0);
const [dispatchIncremented, onIncremented] = createPubSub();
const [dispatchDecremented, onDecremented] = createPubSub();
onIncremented(() => setValue(getValue() + 1));
onDecremented(() => setValue(getValue() - 1));
watchValue((state) => console.log(state));
dispatchIncremented(); // Prints 1.
dispatchIncremented(); // Prints 2.
dispatchDecremented(); // Prints 1.For creating a PubSub instance that makes use of Immer, import the createImmerPubSub
function from create-pubsub/immer and the Publish function will then provide the draft
which you can mutate to generate the new state.
import { createImmerPubSub } from "create-pubsub/immer";
const [updateColorsList, onColorsListUpdated, getColorsList] =
createImmerPubSub([
{ name: "White", code: { r: 255, g: 255, b: 255 } },
{ name: "Gray", code: { r: 128, g: 128, b: 128 } },
]);
onColorsListUpdated((currentColorsList, previousColorsList) => {
console.log(currentColorsList);
// Prints:
// [
// { name: "White", code: { r: 255, g: 255, b: 255 } },
// { name: "Green", code: { r: 0, g: 128, b: 0 } },
// ]
console.log(previousColorsList);
// Prints:
// [
// { name: "White", code: { r: 255, g: 255, b: 255 } },
// { name: "Gray", code: { r: 128, g: 128, b: 128 } },
// ]
});
updateColorsList((colorsList) => {
const color = colorsList.find((color) => color.name === "Gray");
if (color) {
color.name = "Green";
color.code.r = 0;
color.code.b = 0;
}
});
console.log(getColorsList());
// Prints:
// [
// { name: "White", code: { r: 255, g: 255, b: 255 } },
// { name: "Green", code: { r: 0, g: 128, b: 0 } },
// ]For linking a PubSub instance with a React element, import the usePubSub hook
from create-pubsub/react and use it inside the component, similar to React's
useState.
import { createPubSub } from "create-pubsub";
import { usePubSub } from "create-pubsub/react";
const counterPubSub = createPubSub(0);
const ReactButton = () => {
const [count, setCount] = usePubSub(counterPubSub);
return <button onClick={() => setCount(count + 1)}>Count: {count}</button>;
};