fix: skip invalid overlay coordinates - #143
jkasprzyk17 merged 2 commits into
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WalkthroughOverlay collection now validates marker, polyline, polygon, and circle inputs. Invalid descriptors are skipped with development warnings. Collection logic is exposed through ChangesOverlay validation and collection
Priority: ⬆️ High Estimated code review effort: 3 (Moderate) | ~20 minutes Change: Bug fix · Severity of issue fixed: High Sequence Diagram(s)sequenceDiagram
participant useCollectedOverlays
participant collectOverlayChild
participant OverlayCollector
participant validateOverlay
participant warnOverlay
useCollectedOverlays->>collectOverlayChild: collect overlay child
collectOverlayChild->>OverlayCollector: select matching collector
OverlayCollector->>validateOverlay: validate overlay fields
validateOverlay-->>OverlayCollector: valid or invalid result
OverlayCollector->>warnOverlay: warn for invalid input
OverlayCollector-->>collectOverlayChild: register valid descriptor or skip invalid descriptor
Merge Risk: ⚪ Minimal · up to No actionable current-head risk remains; the overlay validation behavior is ready to merge. 🚥 Pre-merge checks | ✅ 5 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (5 passed)
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Actionable comments posted: 1
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Inline comments:
In `@package/src/overlays/validateOverlay.ts`:
- Line 22: Update isValidCoordinateList to require Array.isArray(value) and the
minimum length, then validate each index with an explicit loop so sparse holes
are rejected; return true only when every indexed element passes
isValidCoordinate.
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package/src/hooks/useCollectedOverlays.tspackage/src/overlays/__tests__/collectOverlayChild.test.tspackage/src/overlays/__tests__/validateOverlay.test.tspackage/src/overlays/__tests__/warnOverlay.test.tspackage/src/overlays/validateOverlay.tspackage/src/overlays/warnOverlay.ts
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jkasprzyk17
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Thanks @TayfurYldz, this is a solid JS-side guard for #128. Finite/range checks, reject-don't-clamp, polygon min 3 (not GeoJSON's 4), the sparse-array loop, and skipping without touching registry / has*Press are all right. A bad overlay no longer takes the good ones with it.
Two changes before merge:
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collectOverlayChildshouldn't be exported fromuseCollectedOverlays.ts. Overlay collectors already live inpackage/src/overlays/(collectGeojsonOverlaysis the pattern). Move the collector table + dispatcher there, keep a one-line call in the hook, and import the test fromoverlays/. Then we can drop themock.module/ dynamic import. That's only there because the test is going through a hook module. -
Document skip-on-invalid on the public overlay props (
MarkerProps.coordinate,PolylineProps.coordinates,PolygonProps.coordinates,CircleProps.center/radius).geojsonToOverlayDescriptorsalready says invalid geometry is skipped with a development warning; overlay children should say the same. Callers need to know a NaN coordinate or a 2-point polygon is omitted, not clamped and not thrown.
Small nit: polyline/polygon always warn needs at least N valid coordinates, even when the list is long enough but a point is NaN / out of range. A generic "invalid coordinates" (or the actual reason) would be clearer.
warnOverlay as a copy of warnGeojson is fine, leave that. No need to throw instead of skip, and no native work in this PR.
Once those two are in, I'll approve ✅
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Addressed both requested changes in
Validation: package tests 171/171 passed, typecheck passed, ESLint passed, build passed, and |
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Thanks again for the earlier fixes those look good. #118 just landed on When resolving, keep both sides:
A clean shape would be: validate the coordinate first, then call |
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Rebased onto current Post-rebase validation: focused overlap tests 7/7 passed; full package suite 181/181 passed; typecheck, ESLint, build, and |
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Nice, rebase looks clean. Validate → LGTM ✅ |
Summary
__DEV__warnings for skipped overlays so one bad overlay does not affect valid siblingsCloses #128
Validation
bun run --filter react-native-better-maps test— 170 pass, 0 failbun run nitrogenbun run typecheckbun run lintbun run buildgit diff --checkNeed help on this PR? Tag
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