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ibrahim0enes/README.md
İbrahim Enes Çolak – Gameplay & AI Programmer

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About

I'm a developer with a genuine interest in Unreal Engine, particularly in gameplay and AI. I'm always working to grow further in this direction — currently through 42 Istanbul's Common Core alongside a Software Development degree at Istanbul Aydın University.


Case files

Smart AI System – Behavior Tree, EQS, AI Perception Medieval Combat System – lock-on, fists and sword
Stealth guards: detection meter, disguise zones, predicted search, EQS Lock-on, fists ⇄ sword, blade-traced hits and directional reactions
Health & Damage System – C++ Boxer Enemy AI – prototype
Reusable C++ health component: interface, delegates, Blueprint hooks Prototype melee enemy without a Behavior Tree (being reworked)

Unreal Engine 5 C++ C Python Git



// End of reel – ibrahimenescolak.com

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