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iflyhere
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Immersive OpenXR goggle mode for Quest / Android XR
- #2
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Immersive OpenXR goggle mode for Quest / Android XR
#2
iflyhere
wants to merge 24 commits into
integration/feature-1
iflyhere/PixelPilot:integration/feature-1
from
feature/xr-goggle-mode
iflyhere/PixelPilot:feature/xr-goggle-mode
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Commits
Commits on Aug 27, 2026
Add an immersive OpenXR goggle mode
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Only run passthrough while it is on screen
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Fix: NPE in wirelessInfo() outside VideoActivity
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Let the immersive activity launch without Touch controllers
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Point the OpenXR loader at the Horizon OS runtime explicitly
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Provision gs.key and the wfb options from the immersive activity too
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Fix the Android surface swapchain creation, and ask for passthrough
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Drive the in-flight actions from hand tracking as well
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Show a status screen on the layer until video arrives
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Fix: the layer was upside down
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Let the panel be nudged up and down
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Mirror the controller mapping and put distance on trigger/grip
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Commits on Sep 2, 2026
Stop hand gestures firing by accident, and keep the flat activity out of the way
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Fix: several RX loops on one adapter, and the ANR that came with it
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Say which adapter problem it actually is, and log the ids
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Retry the adapter handoff into immersive mode instead of failing it once
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Fix: both mode activities stayed alive and the adapter ended up owned by nobody
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Move the link into a foreground service so it has a single owner
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Fix: the surface was produced before the service had bound
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Add a way out of immersive mode
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Bound how long the packet queue holds a frame back
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Keep the immersive launcher entry off devices that cannot run it
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Merge the packet queue latency fix into the immersive branch
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Advance the queue past everything a flush delivered
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