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Iridium

iOS Release Downloads License

An experimental iPhone and iPad Windows-game runtime, with a native game library and touch, keyboard, mouse, and controller integration. Compatibility varies by game and device.

This monorepo contains Iridium, its runtime forks, and the Madeira runtime source used by the current integration. Import your game files or use Add Game → Download from Steam to sign in and download owned games directly on the device. The Steam integration has passed iOS compilation and limited simulator checks. Real-account authentication, downloads, and physical-device validation remain outstanding; game compatibility and Iridium's JIT requirements apply.

Directory Purpose
iridium/ iOS application, Swift packages, integration, and tests
iridium-runtime-sdk/ Runtime host SDK
iridium-fex-ios/ Earlier Iridium FEX fork
iridium-wine-ios/ Earlier Iridium Wine fork
testrepos/Madeira/ Madeira integration source and its FEX, Wine, and DXMT forks

Original Iridium code is AGPL-3.0-only. Third-party code retains its own licenses. Read LICENSING.md before redistributing. Madeira is credited for the runtime approach and implementation.

Getting the source

Clone this repository. Optional external dependencies are pinned in the root .gitmodules and DEPENDENCIES.json; use git submodule update --init --recursive when preparing them. Some optional upstream test dependencies contain binaries; they are not stored in this repository.

The manual IPA workflow builds runtime dependencies and the app, with source and license checks before packaging. IPA packaging requires the final binary and source audits to pass. Start with the product guide for app navigation and the build guide for development setup.

Build a sideloading IPA locally

Install Xcode 27, Python 3.12 or newer, XcodeGen, LLVM, and .NET SDK 10.0.401. Prepare the runtime dependencies by following the full IPA build guide, then run this command from the repository root:

bash ci/build-local-ipa.sh

The script checks the staged dependencies, builds the Release app without Apple signing, audits the package, and prints the path to Iridium-unsigned.ipa. Packaging adds an anonymous ad-hoc signature to the main executable carrying only com.apple.developer.kernel.increased-memory-limit=true; helpers remain unsigned. The existing filename is retained for download compatibility. It keeps .build/local-ipa, so later builds reuse unchanged Xcode outputs. Re-sign the app and sign its helper extensions with a suitable sideloading tool before installation.

Privacy and contributions

Run python3 check-public-source.py before contributing. You can pass private strings as arguments for a targeted local scan; do not add those strings to public workflows. This scan does not guarantee anonymity.

Do not commit signing certificates, private keys, provisioning profiles, pairing records, personal device logs, build outputs, or game assets. Required upstream author credits remain intact.

Project standards

Read CONTRIBUTING.md for implementation, review, validation, privacy, and dependency rules. Follow the release policy and its fixed description template for every release. Builds remain manual.

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Experimental iOS Windows-game runtime. Source monorepo; original Iridium code under AGPL-3.0.

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