originally made for: for psx story jam #4
(keep in mind this is work in progress) (disclaimer i suffer from psychosis as well as divorce)
Hydration, Saturation, but also Creativity, Faith, Science, etc Could be used as money, or mana, or health.
Increase Resources with Item Food increases Saturation, Art supplies increase Creativity, etcetera.
NPCs can trigger dialogue and exist out of 2 parts: Entity and Identity. Identity are the qualities of the personality, Entity can posess any Identity. For example, a Phone can have the Identity of the person you're calling.
Quests trigger Dialogue and require resources to complete. On completion, Quests can trigger an Event
Events when triggered can toggle any GameObject Or Teleport any GameObject from point A to point B.
- make it possible to deplete resources with item (for example smoking costs cigarettes)
- barter/trading -> possibility to trade with NPCs
- crafting -> create food