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Software package for simulation of stacking and reclaiming in bulk material blending beds

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Blending Simulator

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This software package contains libraries and programs for the simulation of stacking and reclaiming in bulk material blending beds.

Dependencies

The following table lists all internal and external dependencies for the libraries and executables in this repository.

External dependencies are automatically downloaded by CMake via FetchContent.

Target Internal Dependencies External Dependencies
BlendingSimulatorCli
executable
BlendingSimulatorLib
BlendingSimulatorFastLib
BlendingSimulatorDetailedLib
BlendingSimulatorLatticeLib
BlendingVisualizer
CLI11 v2.6.2
BlendingSimulatorLib
header-only library
none none
BlendingSimulatorFastLib
header-only library
BlendingSimulatorLib none
BlendingSimulatorFastLib-test
executable
BlendingSimulatorFastLib Google Test v1.17.0
BlendingSimulatorDetailedLib
header-only library
BlendingSimulatorLib Bullet Physics v2.87
BlendingSimulatorDetailedLib-test
executable
BlendingSimulatorDetailedLib Google Test v1.17.0
BlendingSimulatorLatticeLib
header-only library
BlendingSimulatorLib none
BlendingSimulatorLatticeLib-test
executable
BlendingSimulatorLatticeLib Google Test v1.17.0
BlendingVisualizer
static library
BlendingSimulatorLib OGRE v1.11.6
SDL2 v2.30.9

Simulators

All simulators split the stacked material into particles of 1 / particlesPerCubicMeter m³, track where each particle comes to rest and reclaim the stockpile with a reclaimer at reclaimAngle moving along x. The parameters are in SimulationParameters.h.

Simulator CLI Model Specific parameters
BlendingSimulatorFast default Cubes in columns of a square height grid. A particle falls to a lower neighbor column (of 8, or of 4 with probability 1 - eightLikelihood, which gives pyramids instead of cones) until no neighbor is lower; cones reach about 44°. eightLikelihood, seed
BlendingSimulatorLattice --lattice Spheres on a hexagonal close-packed lattice (port of the hexsim proof of concept). A particle rests once all three sites below it are filled. Piles are hexagonal pyramids whose volume equals that of a cone of 60.89° (faces 62.06°, edges 58.52°); the lattice is compressed vertically so that this equivalent cone reaches 45°, and the particles become spheroids of the same volume. Faces then stand at 46.4° and edges at 42.3°. Deterministic. No circular stockpiles. none
BlendingSimulatorDetailed --detailed Rigid-body cubes in Bullet physics, thrown from the stacker belt; the angle of repose follows from the friction. Seconds to hours per run. dropHeight, bulkDensityFactor, seed

Fast and lattice simulation cost about the same per particle (a chevron stockpile of 323,000 particles stacks and reclaims in about 0.2 s). With visualize set, the simulators keep every particle (inactiveOutputParticles) for visualization and export.

The CLI reads the stacked material from stdin, one line per increment: time x z volume parameter... (whitespace separated), and writes the reclaimed slices with --reclaim <file|stdout> and the height map with --heights <file>:

BlendingSimulatorCli --lattice --length 60 --depth 20 --ppm3 8 --reclaim stdout < deposition.txt

Releasing

How versions are numbered and releases are tagged, with a complete example, is described in RELEASING.md.

About

Software package for simulation of stacking and reclaiming in bulk material blending beds

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