I started taking an interest in Computer Science and the broad field of it around 13 years old, with my first game being made not even a year later. I have a deep-rooted interest in the inner workings of software, the problem-solving alongside it, the way humans interact with what we create, and how we can ensure as many people as possible regardless of age, gender, disability, or life circumstances are able to benefit their lives through the power of software.
I bounce between projects a lot, but my primary projects are:
- Balanced by Daylight: a free and open-source website used for Dead by Daylight players to validate and produce tournament-ready loadouts for over 130+ different competitive organizations.
- Project TCD: A high skill duel where a strategic Runner attempts to outmaneuver a deadly Chaser. With a high focus on mindgames and mechanical skill, this experience is still in active development by my studio, StellarCode.
In addition to this I work on a large variety of side projects.



