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Weekly freshness sweep (2026-10) - #34
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Summary
Verified all 8 platforms against official sources. Three had material changes; five were unchanged.
All edits are in
lib/backends.tsonly. Every claim is backed by a primary official source. No banned superlatives or AI-tell words used.Changes by platform
PlayFab —
lastUpdated2026-06 → 2026-10Change: Development Mode free-tier player limit corrected from 100,000 to 1,000 lifetime players per title.
Why it matters: Microsoft reduced this limit in March 2026 (99% reduction), but the figure in the June update was not corrected.
Source: https://developer.microsoft.com/en-us/games/products/playfab/pricing/
Fields changed:
pricingDetails: "Free development mode (100K players per title…)" → "Development Mode: up to 1,000 lifetime players per title (10 titles)…"strengths[0]: "Free development tier supporting up to 100K players per title" → "Development Mode free tier for up to 10 titles; Foundation Mode for Xbox-shipping games at no extra cost"Heroic Labs —
lastUpdated2026-02 → 2026-10Two material Hiro feature additions since the last update (February 2026):
Hiro v1.34 (June 16, 2026) — Auctions
Direct-bid auctions between players added to the Economy system.
Source: https://heroiclabs.com/docs/hiro/concepts/introduction/release-notes/
offers.description: added "Hiro Auctions (v1.34) support direct bids and item trades between players."Hiro v1.35 (July 29, 2026) — Team Leaderboards
Team Leaderboards added to the Team gameplay system.
Source: https://heroiclabs.com/docs/hiro/concepts/introduction/release-notes/
leaderboards.description: added "Hiro adds Event Leaderboards with tier-based progression and Team Leaderboards (v1.35) for group competitive play."A
Hiro Release Notesentry was added tosources.Colyseus —
lastUpdated2026-02 → 2026-10Colyseus 0.17 (February 2026) and 0.18 (August 20, 2026) shipped material new SDK support and tooling.
New SDK platforms (Colyseus 0.18 Native SDK)
Godot, GameMaker, Flutter, Swift, and MonoGame are now official Colyseus SDK targets.
Source: https://colyseus.io/blog/colyseus-018-is-here/ · https://docs.colyseus.io/getting-started
platforms: added'godot'multiplatformSDK.description: updated SDK list to include Godot, GameMaker, Flutter, Swift, MonoGame, and the C-based Native SDK (beta)@colyseus/admin (Colyseus 0.18)
New operations console with live room inspection, CRUD, and CPU profiling replaces the older @colyseus/monitor as the primary admin tool.
Source: https://colyseus.io/blog/colyseus-018-is-here/
adminDashboard.description: updated to mention @colyseus/admin (beta)Persistence limitation updated
The previous limitation "No built-in persistence (requires external database)" is no longer accurate: @colyseus/database (official, 0.18) provides PostgreSQL and SQLite support. Updated to note that a self-managed database is still required (no managed cloud persistence).
limitations[1]: updated accordinglyA
Colyseus 0.18 releaseentry was added tosources.Platforms with no material changes
Every edit is sourced and must pass the neutrality check before merge.
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