⚡ Bolt: Optimize hardware entity lookups in HarmonyPatches - #256
Conversation
…nd Switches in HarmonyPatches.
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Up to standards ✅🟢 Issues
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| Metric | Results |
|---|---|
| Complexity | -180 |
| Duplication | 10 |
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💡 What: Replaced O(N)
FindObjectsOfTypequeries with O(1) cache lookups fromIl2Cpp.NetworkMap.instancein the fallback logic ofHarmonyPatches.🎯 Why:
FindObjectsOfTypeis a heavy operation that scans the entire scene hierarchy, which negatively impacts game performance when called frequently.📊 Impact: Reduces CPU cost from O(N) to O(1) when finding object IDs for missing server and switch references.
🔬 Measurement: Verified by running
dotnet testand ensuring that entity lookups function successfully without any regressions.PR created automatically by Jules for task 6254557291360504868 started by @mleem97