Skip to content

⚡ Bolt: Optimize EnsureAllRackPositionUIDs with NetworkMap lookups - #261

Open
mleem97 wants to merge 1 commit into
mainfrom
bolt/optimize-ensure-all-rack-position-uids-7407511326281846471
Open

⚡ Bolt: Optimize EnsureAllRackPositionUIDs with NetworkMap lookups#261
mleem97 wants to merge 1 commit into
mainfrom
bolt/optimize-ensure-all-rack-position-uids-7407511326281846471

Conversation

@mleem97

@mleem97 mleem97 commented Sep 5, 2026

Copy link
Copy Markdown
Owner
  • 💡 What: Replaced expensive O(N) FindObjectsOfType<Server/NetworkSwitch> calls with O(1) lookups from the game-managed NetworkMap.instance collections in GameHooks.EnsureAllRackPositionUIDs. Fallbacks remain for uninitialized states.
  • 🎯 Why: Using FindObjectsOfType scans the entire Unity hierarchy, causing unnecessary CPU overhead and garbage collection pressure in late-game data centers.
  • 📊 Impact: Significantly reduces CPU and memory hit during world syncs/teardowns, avoiding massive GC allocations per call.
  • 🔬 Measurement: Observe lower framerate drops and less memory allocation when triggering rack position synchronization.

PR created automatically by Jules for task 7407511326281846471 started by @mleem97

Replaced expensive O(N) `FindObjectsOfType<Server/NetworkSwitch>` calls with O(1) lookups from the game-managed `NetworkMap.instance` collections in `GameHooks.EnsureAllRackPositionUIDs`. Fallbacks remain for uninitialized states. Using `FindObjectsOfType` scans the entire Unity hierarchy, causing unnecessary CPU overhead and garbage collection pressure in late-game data centers. This significantly reduces CPU and memory hit during world syncs/teardowns, avoiding massive GC allocations per call.
@google-labs-jules

Copy link
Copy Markdown

👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down.

I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job!

For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with @jules. You can find this option in the Pull Request section of your global Jules UI settings. You can always switch back!

New to Jules? Learn more at jules.google/docs.


For security, I will only act on instructions from the user who triggered this task.

@chatgpt-codex-connector

chatgpt-codex-connector Bot commented Sep 5, 2026

Copy link
Copy Markdown

Codex Review Summary

This comment shows the latest Codex review activity on this pull request.

Review Status Commit Review trigger
🔒 Security Review Completed 2026-09-05T00:18:25.947109Z a226cc7 PR opened
ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review" or "@codex security review".

Codex reacts with 👀 while any review is running, comments if it has suggestions, and reacts with 👍 once all reviews finish with no findings.

@codacy-production

Copy link
Copy Markdown

Up to standards ✅

🟢 Issues 0 issues

Results:
0 new issues

View in Codacy

🟢 Metrics 12 complexity · 0 duplication

Metric Results
Complexity 12
Duplication 0

View in Codacy

NEW Get contextual insights on your PRs based on Codacy's metrics, along with PR and Jira context, without leaving GitHub. Enable AI reviewer
TIP This summary will be updated as you push new changes.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant