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Compose native full-view background rows with shared visibility plans - #148

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mstan merged 4 commits into
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perf/full-view-20261027
Oct 28, 2026
Merged

mstan merged 4 commits into
mainfrom
perf/full-view-20261027

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@mstan mstan commented Oct 28, 2026 •

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Prepare each full-width background row once and compose main/sub layers using shared visibility spans, reducing repeated per-pixel window and enable decisions. Enable the qualified path for Windows x64 NATIVE builds; retain explicit OFF and the separate LLE renderer. Record the build choice in benchmark and replay identity. The framework pin supplies the portable shared planner and its CI.

Five balanced matched pairs on an i5-4670 show median process-CPU reductions of 7.4% custom 4:3, 9.6% 16:9 and 12.6% 32:9; ordinary stock is neutral/inconclusive. These compare against the already optimized current main, not the original campaign baseline. Private row scratch is 18,432 bytes; executable text/read-only growth is 6,732 bytes.

Qualification: existing scalar/native suites, 512 randomized full-color rows, 4,096 shared visibility plans, eight captured view/HUD comparisons, Magic Carpet native/wide/ultrawide/no-shot gates, current-build restore/rewind and fresh-process replay. The promoted default is verified ON and its renderer, all four Magic Carpet, restore/rewind and fresh-process checks pass again. No simulation/serialized-layout change or netplay protocol change; no original Xbox qualification.

Includes a behavior-neutral armor field rename (hyper to hyper_active) to avoid the Windows RPC macro collision exposed by the state harness. Both measured A/B builds include that fix.

Owner explicitly requested main integration. Evidence and raw samples: beads-8wg.2.161, coordinating campaign beads-2wy8.1; source contract/results in docs/ROW_RENDER_PLAN.md.

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mstan merged commit e5d1308 into main Oct 28, 2026
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