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nolanbaxter
winding
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Merge pull request #5 from nolanbaxter/develop
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#76:
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Merge pull request #5 from nolanbaxter/develop
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pages build and deployment
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#9:
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Release 1.6.0: fewer draws, less overdraw, shadows that scroll
CI
#75:
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6m 3s
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Release 1.6.0: fewer draws, less overdraw, shadows that scroll
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README: the comparison on a desktop and a laptop
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bench/compare.html: measure the depth prepass
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#72:
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Merged meshes draw their depth first
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bench/compare.html: open it as a file to run every scene twice and se…
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Skinning in the arena, and shadows that read positions alone
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README: how it compares, against Three.js, Babylon.js and PlayCanvas
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bench/compare.html: Winding, Three.js, Babylon.js and PlayCanvas on m…
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Chunks: big meshes drawn a run of 128 triangles at a time (stage 4)
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Merged draws for shadows: a whole shadow view draws a call per materi…
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Merged draws: every one-object batch of a material in one draw (stage 2)
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Geometry arena and shared materials: stage 1 of merged draws
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Off means off: no bloom passes at strength 0, no point-light loop wit…
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Shadows: a moving camera scrolls the sun's cascades instead of redraw…
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Shadows: a cascade draws only the batches whose casters reach it
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#60:
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Release 1.5.0: faster where it was slow, measured (#4)
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#59:
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Release 1.5.0: faster where it was slow, measured (#4)
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Release 1.5.0: faster where it was slow, measured (#4)
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pages build and deployment
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Release 1.5.0: faster where it was slow, measured
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Release 1.5.0: faster where it was slow, measured
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