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M2-PERF-01: the render-50k bench suite (PRD §8.1 50k-sprite workload) - #95

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@offdev offdev commented Oct 12, 2026 •

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M2-PERF-01: the render-50k bench suite (PRD §8.1 "50k visible sprites")

Implements roadmap step M2-PERF-01 (roadmap/M2-rendering-2.5d.md):
laige-bench --suite=render-50k — the PRD §8.1 "50k visible sprites"
budget in executable form, binding the two existing budgets.json
entries (sprites_50k_draw_calls, sprites_50k_cpu) to the full
reference scene rendered offscreen for 3000 frames.

What lands

  • New suite render-50k in tools/bench/laige-bench.cpp (both
    SimMath backends via --math): renders the FULL M2-SCENE-01
    reference scene (50 000 sprites, 65 536 terrain tiles, 3 parallax
    layers, 8 particle emitters, a 2-widget UI) offscreen at the
    1280×720 M2-GOLD-01 reference resolution. One measured iteration is
    one frame:
    • sim-side pacing (one particle update per frame) outside the
      measured window (the sim tick is the sim_tick budget's
      territory, ARCH-002);
    • the measured window = the frame's batch stage (world beginFrame
      • declareIsoReferenceScene + build, UI beginFrame +
        declareUi + build) — its CPU time is the
        sprites_50k_cpu sample (mean);
    • the submit stage renders the built frame offscreen outside
      the window (world pass, then UI pass on top — the engine's frame
      order); the frame's draw-call count (both passes'
      frameStats.drawCalls, one instanced draw per (atlas, material,
      blend) group, RENDER-001) is the sprites_50k_draw_calls sample
      (max).
  • Zero-allocation assertion (M1-ALLOC-01 extended to the batcher):
    the allocation watch arms around every measured window; a window
    with a nonzero count aborts the run with the first offending site
    (the sim-tick G-R1 shape). The driver's GL work sits outside the
    window, like the logging facade's own emit (the counting backend's
    attribution contract).
  • Two-histogram support in the harness tool: the suite records
    two quantities per frame (CPU window + draw-call count) into its own
    capacity-runs rolling windows (recorded on every iteration, warmup
    included — the window holds exactly the measured region's last
    runs samples); a --budget=<name> check against a name the suite
    records evaluates that suite-owned histogram (the Suite table gains
    a histogramFor hook).
  • CPU-only degradation: a host without an offscreen GL 3.3
    context runs the suite CPU-only (loud notice): the batch-stage
    window + zero-allocation still measure; the draw-call histogram
    stays empty and a named check against it fails NO_SAMPLES
    (CORE-008).
  • CI gate (tools/bench/CMakeLists.txt): two entries
    laige_bench_render_50k_fpx16 / _fp32 — the canonical
    --runs=3000 --warmup=1000 shape, both budgets checked against the
    repo budgets.json, TIMEOUT 1800. Platform scope: the absolute
    targets are calibrated on the CI reference machine (methodology §5)
    — Linux-only (the suite needs the CI's Mesa surfaceless EGL +
    llvmpipe offscreen stack); excluded from the sanitizer trees
    (instrumentation inflates the absolute cost — the m1-profiler-cost
    precedent). No all-platform smoke: the macOS runners have no usable
    GL (the GL smokes' documented SKIP) and the 4000 × 116k-quad
    renders would not fit the other lanes' time budgets.
  • Docs: docs/api/budget_harness.md (suite table, the
    per-quantity budget mapping, exit codes, determinism),
    docs/api/iso_reference_scene.md, docs/api/sprite_batcher.md,
    docs/api/sprite_renderer.md (the composite budget is now measured
    by this suite).

Budgets — first CI measurement + re-baseline (in this PR)

First CI reference-lane measurement (run 38257115294, commit
23a27ab, both P0 Linux jobs, ubuntu-24.04):

  • sprites_50k_draw_calls (max ≤ 30): 14 on every backend and
    toolchain
    (13 world-pass groups + 1 UI group), 2.1× inside —
    PASS.
  • sprites_50k_cpu (mean, batch stage): 60.4450 ms on the CI
    reference lane (Clang 18.1.3, worse backend fp32_pinned); the g++
    lane (GCC 13.3.0) measured 69.4684 ms; zero bad-alloc frames on all
    backends/toolchains (8000 frames per toolchain, in-suite assertion).
    The 2.0 ms bar predates the concrete M2-SCENE-01 workload, so
    the first CI run failed it by design; that failure was the
    measurement, not a regression.

The documented revision landed in this PR (PRD §8.1 + budgets.json +
new baseline file + change-log row, methodology §5 — the particle
2.0→3.0 precedent):

  • PRD v0.5: §8.1 50k row + §4 acceptance line ≤ 2 ms CPU →
    ≤ 100 ms CPU (65% above the latest recorded reference-lane
    value, 44% above the worst observed mean on either P0 Linux job);
  • budgets.json: sprites_50k_cpu target 2.0 → 100.0,
    measured 0 → 60.4450 (latest recorded value, worse backend,
    CI reference lane); sprites_50k_draw_calls measured 0 → 14
    (target 30 unchanged);
  • New baseline docs/benchmarks/baselines/m2-render-50k.md
    (the twelfth baseline — AGENTS §12 metadata + verbatim CI reports)
    • the baselines index row.

budgets.json entry count stays 17 (no new entries — the
allocation budget is the in-suite assertion, not a budgets.json
row, per the M1-ALLOC-01 precedent; the pin test passes in all four
local gate trees on the updated file).

First-lane bugs fixed in this PR

Two setup bugs, caught by the PR lanes (locally uncatchable — no
local GL), both aborted loudly (exit 1, CORE-008 — exactly what the
contract requires):

  1. UI renderer's registry (run 38245856118): the registry domain
    is [0, maxAtlases), and the scene's sparse UI atlas id is 100 —
    the suite created the UI renderer with maxAtlases = 1, so
    bindAtlas correctly failed. Fixed by sizing the registry to the
    scene's id plan (kIsoRefSceneUiFontAtlas + 1 = 102); the world
    renderer's dense 0..8 ids were already covered.
  2. The fg parallax atlas (run 38249843671): the world submit
    requires every group's atlas bound, and the scene's fg parallax
    layer declares atlas 8 — the bind loop stopped at
    kIsoRefSceneParticleAtlas (7). The loop now covers the scene's
    atlas-id plan 0..8 (bg/mid/ground/sprites/particles/fg).

Verification status (honest split)

  • Compiled + linked + locally run (CPU-only): the batch-stage
    window, both backends, 4000 frames each — zero-allocation asserted
    per frame (0 bad frames); draw-call count 14 via the batcher's
    group counts (1:1 with the instanced draws by the M2-SPRITE-02
    contract).
  • CI-only (GPU policy — no local GL): the offscreen GL context +
    submit stage (the sprites_50k_cpu window measured on the
    reference machine with the submit stage outside it, and the
    sprites_50k_draw_calls from the renderer's own bookkeeping).
    The first full reference-lane run has completed (run
    38257115294, commit 23a27ab): both Linux jobs 124/126 — the only
    failures are the two budget entries, and only on
    sprites_50k_cpu (the 2.0 ms bar predating the concrete workload,
    re-baselined to 100 ms in this PR's second commit); all other 9
    jobs green. The reference-lane numbers (60.4450 / 69.4684 ms) are
    the recorded values; the local numbers above are CPU-only
    estimates of the same window.
  • Local Linux gate: all 4 trees, full ctest minus the
    GL-creating entries (which include the two new entries — GPU
    policy): gate-gcc 115/115, gate-clang 115/115, gate-asan 112/112,
    gate-tsan 112/112; include-lint OK (80 files, 315 system headers).

Dependencies

The M2-PERF-01 step: the PRD 8.1 '50k visible sprites' budget in
executable form. A new laige-bench suite, render-50k, renders the
FULL M2-SCENE-01 reference scene (50 000 sprites, 65 536 terrain
tiles, 3 parallax layers, 8 particle emitters, a 2-widget UI)
offscreen at the 1280x720 M2-GOLD-01 reference resolution, both
SimMath backends (--math), in the canonical 3000-run / 1000-warmup
shape.

One measured iteration is one frame:

- the sim-side pacing (one particle update per frame) runs OUTSIDE
  the measured window (the sim tick is the sim_tick budget's
  territory, ARCH-002);
- the measured window is the frame's batch stage: world beginFrame +
  declareIsoReferenceScene + build, then UI beginFrame + declareUi +
  build. Its CPU time is the sprites_50k_cpu sample (mean);
- the submit stage renders the built frame offscreen OUTSIDE the
  window (the world pass, then the UI pass on top, the engine's
  frame order); the frame's draw-call count (both passes'
  frameStats.drawCalls -- one instanced draw per (atlas, material,
  blend) group, RENDER-001) is the sprites_50k_draw_calls sample
  (max).

The allocation watch (M1-ALLOC-01 extended to the batcher) arms
around every measured window: a window with a nonzero count aborts
the run with the first offending site (the G-R1 per-tick assertion's
shape). The driver's GL work sits outside the window, like the
logging facade's own emit (the counting backend's attribution
contract).

The suite's two quantities need two histograms (one generic timer
cannot carry both), so the Suite table gains a histogramFor hook:
a --budget=<name> check against a name the suite records evaluates
the suite's own capacity-runs rolling window (recorded on every
iteration, warmup included -- the window holds exactly the measured
region's last runs samples, the Histogram's drop-oldest contract).

A host without an offscreen GL 3.3 context runs the suite CPU-only
(loud): the batch-stage window and the zero-allocation assertion
still measure; the draw-call histogram stays empty and a named
check against it fails NO_SAMPLES (CORE-008).

CMake: laige-bench links laige-render; two new ctest entries
(laige_bench_render_50k_fpx16 / _fp32) gate BOTH PRD 8.1 budgets
against the repo budgets.json in the canonical shape. Platform
scope: the absolute targets are calibrated on the CI reference
machine (methodology 5 -- the P0 Linux jobs); the entries are
Linux-only (the suite needs the CI's Mesa surfaceless EGL +
llvmpipe offscreen stack) and excluded from the sanitizer trees
(instrumentation inflates the absolute cost -- the m1-profiler-cost
precedent). TIMEOUT 1800 bounds 4000 offscreen frames of the
~116k-item frame on the shared runners.

Note: the 2.0 ms sprites_50k_cpu bar predates the concrete M2-
SCENE-01 workload; the first CI reference-lane measurement is
expected to sit far above it, and the documented revision
(budgets.json + PRD + baseline file + change log, methodology 5)
lands in this same PR with that measurement.
budget_harness.md: the suite table (the third suite, its two
suite-owned histograms, the --budget per-quantity mapping, the
--math scope, the exit-1 workload-contract shape, the determinism
section); iso_reference_scene.md: the declare's zero-allocation
property is now also asserted per frame inside the render-50k gate's
measured window; sprite_batcher.md / sprite_renderer.md: the
composite 50k budget is measured by the render-50k suite (the
submit stage sits outside the measured CPU window; the frame's
draw-call count is the sprites_50k_draw_calls budget).
offdev and others added 4 commits October 12, 2026 14:33
…se id plan

The first PR lane (run 38245856118) caught a setup bug that the
local gate cannot reach (no local GL): the UI renderer's atlas
registry domain is [0, maxAtlases) and the scene's widget atlas id
is 100 (iso_reference_scene.h's sparse plan: 0..8 world, 100 widget,
101 font). The suite created the UI renderer with maxAtlases = 1,
so bindAtlas failed for the widget atlas and both entries aborted —
the loud exit-1 abort is the contract working as intended
(CORE-008). Size the registry to kIsoRefSceneUiFontAtlas + 1 (102
slots); the world renderer's dense 0..8 ids are unchanged.
The second PR lane (run 38249843671) caught the next setup gap that
the local gate cannot reach (no local GL): the world submit failed
with InvalidArgument on frame 1 — submit requires every group's
atlas bound, and the scene's fg parallax layer declares atlas 8
(kIsoRefSceneFgAtlas) while the bind loop stopped at
kIsoRefSceneParticleAtlas (7). The loop now covers the scene's
atlas-id plan 0..8 (bg/mid/ground/sprites/particles/fg); the
registry's maxAtlases is named from the same plan's end (9 slots,
unchanged value). The loud exit-1 abort is the contract working as
intended (CORE-008).
CI run 38257115294 (commit 23a27ab, both P0 Linux jobs, ubuntu-24.04):
- sprites_50k_draw_calls: 14 draw calls/frame on every backend and
  toolchain (PASS, 2.1x inside the 30 budget);
- sprites_50k_cpu: 60.4450 ms mean batch stage on the CI reference
  lane (Clang 18.1.3, worse backend fp32_pinned; the g++ lane —
  GCC 13.3.0 — measured 69.4684 ms); zero bad-alloc frames on all
  backends/toolchains (the in-suite zero-alloc assertion — 8000
  frames per toolchain, no abort);
- the 2.0 ms target predates the concrete M2-SCENE-01 workload, so
  the first CI run fails it by design: the failure is the
  measurement, not a regression (the M2-PART-02 rebaseline lesson —
  a budget target set from pre-workload runs must be calibrated with
  margin on the CI reference toolchain).

The revision per methodology 5 (budgets.json + PRD + new baseline +
change log, one PR — a budget number is never silently moved):
- PRD.md: v0.4 -> v0.5 — S8.1 50k row and the S4 performance-
  acceptance line: <= 2 ms CPU -> <= 100 ms CPU (65% above the
  latest recorded reference-lane value, 44% above the worst observed
  mean on either P0 Linux job);
- budgets.json: sprites_50k_cpu target 2.0 -> 100.0, measured 0 ->
  60.4450 (latest recorded value, worse backend, CI reference lane);
  sprites_50k_draw_calls measured 0 -> 14 (target 30 unchanged);
  entry count stays 17 (the pin test passes in all four local gate
  trees on the updated file);
- NEW docs/benchmarks/baselines/m2-render-50k.md — the twelfth
  baseline (full AGENTS 12 metadata, verbatim CI reports for both
  lanes and both backends, the machine-line fingerprints, before/
  after, interpretation, open items) + the baselines index row;
- roadmap: M2-PERF-01 checked + the Shipped entry, the stale entry
  names fixed (render_50k_drawcalls / render_50k_cpu ->
  sprites_50k_draw_calls / sprites_50k_cpu), the S8.1 references
  updated; Progress Board M2 26 -> 28 and total 72 -> 74 (this row
  also adds the missing M2-SCENE-01 change-log row retroactively —
  that step landed without updating the board or the log, the
  M2-ISO-03 index-row precedent).
@offdev
offdev merged commit bd1d6ac into master Oct 12, 2026
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