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test(ui): wait for a flat map's off-thread settled frame in the GPU settle test - #1785
settling_after_a_camera_animation_re_renders_fully (crates/ui-egui/tests/gpu_fastpath.rs) has failed on main's macOS, Windows and Windows ARM runners since #1775 (run 42988719771 on 38e3f43, again in run 43009279677 on b36dc38). It read the full frame's camera five UI steps after the camera animation ended. Since #1775, a flat north-up map's settled frame is drawn off the UI thread, so after five steps it had not arrived and the test saw the previous frame's camera (res 25721.55 instead of 5888.19). The map itself is right: the settled frame does come. Linux runners have no GPU adapter, so the test returns early there and the PR's CI did not catch it.
Fix
Wait for the settled frame with the file's own wait_for_frame (worker results, tiles and GPU uploads, with a 60 s hang guard) before comparing, as the other tests in the file do. The assertion is unchanged.
Evidence
On a Linux machine with a GPU: on main the test fails with the same values as CI (left res 25721.55, right 5888.19); with this change all 7 tests in gpu_fastpath pass. Labelled ci:full so the macOS and Windows jobs run here.
The other failure in run 43009279677, archive_render_revision::a_reload_between_series_pages_refuses_the_engine_pdf_without_replacing_destination on Windows ARM, is an older intermittent failure that predates #1775; #1765 (issue #1761) is fixing it.
Summary by CodeRabbit
Tests
Updated the camera animation settling check to wait for a frame before verifying that the full-frame camera matches the settled camera.
settling_after_a_camera_animation_re_renders_fully read the full
frame's camera five UI steps after the animation ended. Since #1775 a
flat, north-up map's settled frame is drawn off the UI thread, so it
had not arrived yet and the test saw the previous frame's camera. The
test fails on the macOS and Windows runners, which have a GPU adapter;
the Linux runners skip it.
Wait for the frame with the file's wait_for_frame, as the other tests
there do.
giswqs
added
the
ci:full
Run the macOS and Windows CI jobs and the release build on this pull request
label
Nov 11, 2026
The camera animation test now calls wait_for_frame after the animation settles, before it checks that the full-frame camera matches the settled camera.
opengeos/RustGIS#793: Updates wait_for_frame to keep painting while tile uploads remain in progress.
opengeos/RustGIS#791: Updates wait_for_frame to require idle drawing, no in-flight tiles, and stable tile-cache generation.
opengeos/RustGIS#1504: Changes GPU frame settling and wait_for_frame behavior in the same test file.
Suggested labels:ci:windows
Suggested reviewers:sheecegardezi
Merge Risk: Minimal · up to 4591b
This is a test-only fix for a flaky or failing GPU test. It does not change production behavior, and no merge-blocking risk remains.
Pre-merge checks: 4 · 1
Failed checks: 1 warning
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Docstring Coverage
Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff with cyclomatic complexity of at least 2. Documentat…
Write docstrings for the functions missing them to satisfy the coverage threshold.
Passed checks: 4 passed
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Explanation
Title check
The title clearly describes the main change: the GPU settle test now waits for the off-thread settled frame.
Description check
The description is detailed and relevant. It explains the cause, fix, unchanged assertion, test evidence, affected runners, and related issues. It uses Cause, Fix, and Evidence headings instead of the…
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Full details: Docstring Coverage
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Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff with cyclomatic complexity of at least 2. Documentation-only edits and deletions within surviving functions are included; unchanged diff context and fully deleted functions are excluded. Analyzed 1 functions across 1 files.
Resolution
Write docstrings for the functions missing them to satisfy the coverage threshold.
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A rabbit waits while frames take flight The camera settles into sight One frame arrives; the check is done No five more steps are needed, bun I twitch my nose and hop away
I found no bugs, security issues, or performance problems. This is a two-line change to one test, and I checked the new wait against the code it depends on. I did not run the tests, because I have no shell here. The PR's claim that all 7 gpu_fastpath tests pass on a GPU machine is therefore unverified by me.
Bugs
None found. The old fixed loop of 5 h.step() calls is replaced by wait_for_frame, which waits for the off-thread settled frame. Its exit condition is !drawing() && in_flight() == 0 && generation() stable. drawing() is tilt_settle.busy() || filling (crates/ui-egui/src/mapview.rs:493). The worker's settle window is 0.18 s for a flat map (0.4 s when pitched), which is about 11 harness steps at 1/60 s, so the 40 initial steps in wait_for_frame cover it. Confidence: high.
If the settled frame were never requested, wait_for_frame would return early and the assertion would fail. That is a real check, not a vacuous pass. Confidence: high.
Security
None. The change is test-only and adds no input handling.
Performance
None. The fixed 5-step loop is replaced by a wait that can run longer, but only on the slow GPU path and under the existing 60 s hang guard. Confidence: high.
The test still does not run on Linux CI, which has no GPU adapter. The PR body says so, and the ci:full label covers macOS and Windows. Confidence: high. No change requested.
AGENTS.md
Compliant. The change adds no non-test unwrap, expect, or panic, and no new layer dependency. It keeps the existing wait_for_frame helper and the file's test conventions.
Prior reviews
No review threads on this PR, so there were no earlier concerns to skip.
Change size
Compared with the base branch: the whole PR against main (merge base b36dc38 to PR head 4591b26).
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crates/ui-egui/tests/gpu_fastpath.rs
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ci:fullRun the macOS and Windows CI jobs and the release build on this pull request
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Cause
settling_after_a_camera_animation_re_renders_fully(crates/ui-egui/tests/gpu_fastpath.rs) has failed on main's macOS, Windows and Windows ARM runners since #1775 (run 42988719771 on 38e3f43, again in run 43009279677 on b36dc38). It read the full frame's camera five UI steps after the camera animation ended. Since #1775, a flat north-up map's settled frame is drawn off the UI thread, so after five steps it had not arrived and the test saw the previous frame's camera (res25721.55 instead of 5888.19). The map itself is right: the settled frame does come. Linux runners have no GPU adapter, so the test returns early there and the PR's CI did not catch it.Fix
Wait for the settled frame with the file's own
wait_for_frame(worker results, tiles and GPU uploads, with a 60 s hang guard) before comparing, as the other tests in the file do. The assertion is unchanged.Evidence
On a Linux machine with a GPU: on main the test fails with the same values as CI (left
res25721.55, right 5888.19); with this change all 7 tests ingpu_fastpathpass. Labelledci:fullso the macOS and Windows jobs run here.The other failure in run 43009279677,
archive_render_revision::a_reload_between_series_pages_refuses_the_engine_pdf_without_replacing_destinationon Windows ARM, is an older intermittent failure that predates #1775; #1765 (issue #1761) is fixing it.Summary by CodeRabbit