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docs: canonical merged HOL product scope - #84

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docs/canonical-merged-product-scope
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docs: canonical merged HOL product scope#84
G9MaGiC wants to merge 1 commit into
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docs/canonical-merged-product-scope

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@G9MaGiC

@G9MaGiC G9MaGiC commented Sep 4, 2026

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Purpose

Creates one canonical product scope merging the strongest gameplay and retention ideas from the Kimi deployment scope with the existing Unity HOL architecture and approved product direction.

Key product decisions

  • SOLO becomes the distinct Higher/Lower risk-run mode with BANK, pot and milestones.
  • DUEL keeps the native PlayFab architecture and fair-turn system, with a merged tie-resolution model.
  • DAILY HUNT keeps the shared daily-number mechanic and gains stronger retention/reward layers.
  • FRIEND remains real private-room PvP.
  • Adds levels, ranks, trophies, economy, shop and collection direction.
  • Preserves approved HOL onboarding and visual authority.
  • Adds P0/P1/P2 implementation priorities.
  • Adds separate WOW-factor and retention good-to-have backlog.
  • Defines telemetry, safety, integrity, accessibility, localization and live-ops principles.

This PR is documentation only and does not change gameplay code.

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💡 Codex Review

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Reviewed commit: ade04dffe4

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1. Locked correct beats unlocked correct.
2. If equal, smaller remaining candidate range wins.
3. If still tied, enter Sudden Death.
4. Sudden Death continues until one player wins outright.

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P1 Badge Define how Sudden Death creates a playable state

When this step is reached, both players have already guessed the other secret, so the existing hidden-number state cannot simply continue: another ordinary round would make both known answers immediate hits again. Define whether Sudden Death re-deals secrets and resets candidate bounds, Locks, counts, and the opener; otherwise the C# and CloudScript rule machines can implement incompatible transitions for this P0 mode.

AGENTS.md reference: AGENTS.md:L175-L179

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3. If still tied, enter Sudden Death.
4. Sudden Death continues until one player wins outright.
5. Use a configurable hard cap.
6. At cap, fewest total guesses wins.

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P2 Badge Do not reward forfeited turns at the hard cap

When a player misses Lock, the preceding rule removes their next turn, while both existing rule implementations increment guess counts only for submitted guesses. If the players later reach an equal-range double hit and Sudden Death reaches its cap, the penalized player therefore has fewer total guesses and this rule awards them the match for having forfeited. Count consumed forfeits for this comparison, reset the comparison at Sudden Death, or use a tiebreak that cannot turn the Lock penalty into an advantage.

AGENTS.md reference: AGENTS.md:L175-L179

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Codex Review Summary

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Review Status Commit Review trigger
📝 Code Review Completed 2026-09-04T22:42:29.831587Z ade04df PR opened
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