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Hi! This lets RecompLauncher install TotK Recomp and set it up from the player's own files. The player picks their base game, the update and their prod.keys once. The launcher builds the game into a TotK folder next to the setup and starts it from there. It also shows language, frame rate, window, upscaling and overlay settings on the game's page.
recomplauncher.json is shipped in every release, at the top of the Windows zip and at /recomplauncher.json in the AppImage.
The "Get it on RecompLauncher" badge is in the README.
docs/installer.md has a new "For a launcher" section.
Code changes
Each is opt-in: it only applies when the launcher or a script passes the new argument, and everything starts exactly as before without them.
python -m installer --prepare … prints progress <0-1> <text> lines in place of the JSON events. It defaults to en-US on a first install.
The AppImage's AppRun hands a command line that starts with -m to the bundled Python. Any other command line opens the window as before.
python -m installer --game FILE_OR_FOLDER replaces --base and --update.
A file is the base game.
In a folder, an XCI or XCZ is the base game. An NSP or NSZ is told apart by the title id in its name.
More than one file of a kind is a usage error that names them. --base and --update still take any file.
totk.exe --game DIR starts the game from an install folder at another place. Its exefs, romfs and profile folders become the paths, and --exefs, --romfs and --profile after it still win. A folder missing exefs/main.npdm or romfs/romfs.bin stops with one line saying which. totk.ini, logs, mods and caches stay with totk.exe's own folder.
Checks run
Seven unit tests for the progress lines and --game in tests/installer_test.py pass. The other tests in that file didn't run, because cryptography, numpy and lz4 aren't installed here.
tools/check_content.py --staged ran before each commit.
runtime/main.c passes a syntax-only compile with zig cc and a stub layout.h, without errors in the new code.
Not run
A full setup with game files, the Windows zip and AppImage builds, a launcher run against the file, and totk.exe itself (--selftest, the probes, --game at run time).
Please run the runtime/ rows of the CONTRIBUTING table before merging.
Things that would make your recomp better
NUP isn't accepted. The installer takes NSP, XCI, NSZ and XCZ, and the Recomp Standards table lists NUP for Switch games too. Players who have their game as a NUP would need to convert it first.
Passing --firmware and --dlss from a launcher would cover Chinese and Korean text and DLSS (small to medium).
A free developer account at https://recompstore.com/hub (sign in with GitHub) lets you claim the recomp on RecompLauncher. Its page then shows it as yours, with the Verified developer badge once approved. You can edit the page and art, see stats and read player reports with their logs.
Note: recomplauncher.json uses the launcher's newer named inputs (base, update, prod.keys). They aren't in the published schema yet, so older launchers skip the file.
Summary by CodeRabbit
New Features
Silent installation now supports readable, line-based progress output.
Added RecompLauncher support for Windows and Linux, including game setup, launch, settings, and access to saves and logs.
Windows releases now include a ZIP package with the installer and launcher configuration.
Documentation
Added a RecompLauncher badge linking to the game page in the README.
An opt-in output mode for the setup install: `--silent ... --progress-lines` on
Windows and `install ... --progress-lines` on Linux print `progress <0-1> <text>`
lines on stdout, with diagnostics on stderr, and report the outcome in the exit
code. This is the line format RecompLauncher reads from a windowless setup step.
Without the flag, setup behaves exactly as before.
RecompLauncher can set this recomp up from the player's own disc image, show its
video and audio settings and start it, using the existing setup CLI.
- Launcher/recomplauncher/windows.json and linux.json describe the setup step
(--silent / install with --progress-lines), the launch (--launch-base /
launch-base), the Config.toml settings, saves and logs.
- Windows: the release also carries WiiCompiled-Setup-windows-x64.zip, with
WiiCompiled-Setup.exe and recomplauncher.json at the top. The .exe asset is unchanged.
- Linux: build-appimage.sh puts recomplauncher.json at the AppImage root.
The installer now supports line-based progress output on Linux and Windows. New RecompLauncher configurations define platform-specific setup, launch, and game settings. Packaging stages the configurations and includes the Windows setup ZIP in release assets.
The setup programs support --progress-lines alongside --progress-json. The new reporter writes formatted progress to stdout and diagnostics to stderr. Windows command validation and self-tests cover supported modes and mutually exclusive options.
Platform configurations and release packaging Launcher/recomplauncher/*.json, Launcher/build-appimage.sh, .github/workflows/package.yml, README.md
The Linux and Windows configurations define supported games, setup and launch commands, settings, and save and log actions. Packaging stages the configurations and adds WiiCompiled-Setup-windows-x64.zip to release assets. The README adds a RecompLauncher badge.
No actionable issue was established in the launcher integration. Normal packaging and runtime checks remain appropriate before release.
Pre-merge checks: 4 · 1
Failed checks: 1 warning
Check name
Status
Explanation
Resolution
Docstring Coverage
Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff with cyclomatic complexity of at least 2. Documentat…
Write docstrings for the functions missing them to satisfy the coverage threshold.
Passed checks: 4 passed
Check name
Status
Explanation
Description Check
Check skipped - CodeRabbit’s high-level summary is enabled.
Title check
The title clearly summarizes the main change: adding RecompLauncher support, including launcher configuration and release packaging.
Linked Issues check
Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check
Check skipped because no linked issues were found for this pull request.
Full details: Docstring Coverage
Explanation
Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff with cyclomatic complexity of at least 2. Documentation-only edits and deletions within surviving functions are included; unchanged diff context and fully deleted functions are excluded. Analyzed 7 functions across 6 files. (4 skipped: 4 unsupported.)
Resolution
Write docstrings for the functions missing them to satisfy the coverage threshold.
Finishing Touches
Generate unit tests (beta)
Create a new PR
Autofix · Keep fixing CodeRabbit findings and required CI, and resolving merge conflicts
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only still-valid issues, skip the rest with a brief reason, keep changes
minimal, and validate.
Failed pre-merge checks:
- Docstring Coverage:
Write docstrings for the functions missing them to satisfy the coverage
threshold.
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Hi! This lets RecompLauncher install TotK Recomp and set it up from the player's own files. The player picks their base game, the update and their
prod.keysonce. The launcher builds the game into aTotKfolder next to the setup and starts it from there. It also shows language, frame rate, window, upscaling and overlay settings on the game's page.recomplauncher.jsonis shipped in every release, at the top of the Windows zip and at/recomplauncher.jsonin the AppImage.docs/installer.mdhas a new "For a launcher" section.Code changes
Each is opt-in: it only applies when the launcher or a script passes the new argument, and everything starts exactly as before without them.
python -m installer --prepare …printsprogress <0-1> <text>lines in place of the JSON events. It defaults toen-USon a first install.AppRunhands a command line that starts with-mto the bundled Python. Any other command line opens the window as before.python -m installer --game FILE_OR_FOLDERreplaces--baseand--update.--baseand--updatestill take any file.totk.exe --game DIRstarts the game from an install folder at another place. Itsexefs,romfsandprofilefolders become the paths, and--exefs,--romfsand--profileafter it still win. A folder missingexefs/main.npdmorromfs/romfs.binstops with one line saying which.totk.ini, logs, mods and caches stay withtotk.exe's own folder.Checks run
--gameintests/installer_test.pypass. The other tests in that file didn't run, becausecryptography,numpyandlz4aren't installed here.tools/check_content.py --stagedran before each commit.runtime/main.cpasses a syntax-only compile withzig ccand a stublayout.h, without errors in the new code.Not run
totk.exeitself (--selftest, the probes,--gameat run time).runtime/rows of the CONTRIBUTING table before merging.Things that would make your recomp better
--firmwareand--dlssfrom a launcher would cover Chinese and Korean text and DLSS (small to medium).For the developer
A free developer account at https://recompstore.com/hub (sign in with GitHub) lets you claim the recomp on RecompLauncher. Its page then shows it as yours, with the Verified developer badge once approved. You can edit the page and art, see stats and read player reports with their logs.
Note:
recomplauncher.jsonuses the launcher's newer named inputs (base, update,prod.keys). They aren't in the published schema yet, so older launchers skip the file.Summary by CodeRabbit