- spdlog
- Visual Studio Community 2019 16.10.0 Preview 3.0
- Desktop development with C++
- CommonLib is incompatible with SKSE and is intended to replace it as a static dependency. However, you will still need the runtime component.
GPL-3.0-or-later WITH Modding Exception AND GPL-3.0 Linking Exception (with Corresponding Source). Specifically, the Modded Code includes:
- Skyrim (and its variants)
- Hardware drivers to enable additional functionality provided via proprietary SDKs, such as Nvidia DLSS/Streamline and AMD FidelityFX FSR3
The Modding Libraries include:
- SKSE
- Windows
Important
This is a breaking change from the previous MIT license. The Modding Exception only covers interoperation with Skyrim itself and proprietary hardware SDKs (like DLSS/Streamline or FSR3) that neither we nor plugin authors have the right to relicense -- it does not cover plugin/mod code. A plugin that statically links CommonLibSSE forms a combined work with it and must itself be licensed under the GPL-3.0-or-later (or a GPL-compatible license); see EXCEPTIONS.md for the exact terms.
Originally based on code under MIT.