Hello
I've recently been trying to build a complex entity using raysect's CSG operations. I want to set different optical properties for different surfaces of the entity. How can I do this?
In Lighttools, when I create some primitives and use CSG to obtain a complex entity, different surfaces of the entity will exhibit different optical behaviors. An example is shown below:
Entity Primitive Surface Region Optical property
LensElement_25 LensElementPrimitive_2 FirstSurface BareSurface Transmitting
LensElement_25 LensElementPrimitive_2 SecondSurface BareSurface Transmitting
LensElement_25 LensElementPrimitive_2 EdgeSurface BareSurface Optical Absorber
Please give me some tips or guidance, thank you.
Fengguang Su,
20260909
Hello
I've recently been trying to build a complex entity using raysect's CSG operations. I want to set different optical properties for different surfaces of the entity. How can I do this?
In Lighttools, when I create some primitives and use CSG to obtain a complex entity, different surfaces of the entity will exhibit different optical behaviors. An example is shown below:
Entity Primitive Surface Region Optical property
LensElement_25 LensElementPrimitive_2 FirstSurface BareSurface Transmitting
LensElement_25 LensElementPrimitive_2 SecondSurface BareSurface Transmitting
LensElement_25 LensElementPrimitive_2 EdgeSurface BareSurface Optical Absorber
Please give me some tips or guidance, thank you.
Fengguang Su,
20260909