- I studied Computer Science at CSU as an undergraduate.
- I am pursuing a master's degree in Artificial Intelligence at NKU.
- I participated in RoboMaster competitions during my undergraduate years.
- I previously interned at Flexiv and developed application software for robotic arms.
- 🤖 Robotics perception and decision-making algorithms
- 🧭 SLAM algorithms for localization and mapping
- 🌐 3DGS for scene reconstruction and rendering
- 🧠 AI Agent harness design, integrating LLMs and tools
- 🎮 Game development with Unity/Godot
-
- Author and contributor, leading core feature development and iterative improvements.
- Focused on Agent capability development, harness design, and maintainability.
-
- A real-time behavior tree monitoring tool based on the BehaviorTree.CPP Groot2 protocol.
- Supports monitoring more than 20 nodes, including nodes inside subtrees.
- Open to discussions about SLAM, 3DGS, robotics algorithms, and AI Agent harness design.
- Feel free to connect through GitHub or open an issue in the relevant project to discuss ideas and collaboration.
