I build developer tools for VR and Unity, and give them away to small studios.
The anti-cheat stack (one repository)
| # | Project | What it does |
|---|---|---|
| 1 | guard | Device integrity: root, Frida, hooks, runtime patches, hardware attestation |
| 2 | motion | Movement validation: speed, flight, teleports, false grounding, kick and ban ladder |
| 3 | seal | APK integrity: repacked builds, injected libraries, patched natives |
| 4 | antiadb | ADB activity during a session, without banning developer mode |
Apps and tools
| Project | What it does |
|---|---|
| sonekks-chat | Desktop AI chat and agent with tool approvals, attachments and cost meters |
| sonekk-chat-android | The same app on Android, WebView plus a Kotlin bridge |
| sonekk-chat-ios | The same app on iPhone, unsigned IPA for kSign |
| sonekk-sweep | Map checker that finds missing colliders, fall-through floors and open edges |
| sonekk-xray | Unity project dependency graph: what references this, what breaks, what is dead weight |
Everything here is source available and free for companies under 100 people and under 1M USD revenue.
Open an issue on any repo if something breaks. I read them.