NanoRT, single header only modern ray tracing kernel.
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Updated
Oct 1, 2025 - C++
NanoRT, single header only modern ray tracing kernel.
A Vulkan Raytracing framework for various bidirectional path tracing techniques
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
a simple physical based rendering renderer.
a simple physically based rendering renderer.
A CPU based Renderer for personal interest and education.
My master thesis on fluorescence in bidirectional rendering
A pbrt-v4-style physically based renderer with CPU, OptiX (NVIDIA) and Metal (macOS) backends, plus BDPT, MLT and SPPM, tested against closed-form results.
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