A template for developing Nintendo DS homebrew in Visual Studio Code.
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Updated
Oct 14, 2019 - Makefile
A template for developing Nintendo DS homebrew in Visual Studio Code.
Convert between DSV (DeSmuME save file) and SAV/SRM formats.
Mario Kart DS AI + overlays with DeSmuME, KCL/NKM parsers, and PyTorch tools.
Welcome to the Universal DS Lua Script repository! This library is designed to provide a simple and efficient way to manage Nintendo DS scripts for emulators DeSmuME and the MelonDS core in Bizhawk. It automatically detects the ROM that is loaded into the emulator, and runs the associated scripts for it.
Advanced port of DeSmuME for Nintendo Switch
This plugin automatically puts DeSmuME into full screen mode.
An application that runs alongside DeSmuME in the background to provide rich presence for activity on discord.
DeSmuME-git packaged as a flatpak (superseded by: https://github.com/flathub/org.desmume.DeSmuME)
An experimental Nintendo DS emulator port for Xbox 360 homebrew, built with DeSmuME and LibXenon.
Nintendo DS emulator in a single HTML file — HD rendering (×3) via DeSmuME, offline, iPhone/desktop
Reinforcement learning on a Nintendo DS game (New Super Mario Bros) through DeSmuME - CV-based visual rewards (optical flow, not RAM pointers), with PPO, world models, curiosity, SSL, GNN, PINN and evolutionary trainers under MLflow.
Experimental Pokémon DS automation/navigation project. Current focus: reliable HGSS navigation, exact tile behavior reading, scan-lens map understanding, safe storage, and battle handoff.
external assistance deciding your best play when battling Mr. Game at a round of Voltorb Flip.
Allows to solve Nintendo DS Professor Laytons puzzles and minigames.
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