Shaderator - Compute Kernels Debugging and Unit Testing for HLSL, OpenCL and GLSL
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Updated
Jun 10, 2025 - C++
Shaderator - Compute Kernels Debugging and Unit Testing for HLSL, OpenCL and GLSL
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
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