Orchestrator-first Codex skills for turning raw game ideas into validated gameplay packages and Chinese production-ready game specs.
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Updated
Jun 17, 2026 - Python
Orchestrator-first Codex skills for turning raw game ideas into validated gameplay packages and Chinese production-ready game specs.
Several Snek! is a remake of the classic Snake games that I did as a fun project!
ENDLESS-RUN is a Unity-based 3D Endless Runner game featuring dynamic obstacle generation, score tracking, responsive controls, and polished visual effects. This project demonstrates core gameplay programming, animation handling, physics interactions, object pooling, and UI/UX implementation. Built as part of a game development portfolio for EA's T
This project is a showcase of an AI implementation within a game in Unreal Engine 4. Within this game, the player must traverse a 3D environment while avoiding being discovered by multiple AI controlled characters that are patrolling the area.
A body-size puzzle-platformer: reshape a robot to navigate 15 laboratory chapters. Game design, level design and programming by Yibo Wang. Playable demo, design portfolio, gameplay film and Unity source.
As the player, your goal in the game is to explore the map and locate/collect the randomly generated required stuffed animals, called fuzzies, within the time limit. These stuffed animals will be randomly placed around the map at the start of each round.
Babel — a dark fantasy Metroidvania by Yibo Wang. Selected game-design portfolio, gameplay film, free Windows build, and Unity source.
A strategic/skill-based game about launching and igniting fireworks made for fun!
A Playdate tilt-and-crank rolling adventure by Yibo Wang. Gameplay and interaction design, 53 courses, bilingual design journal, source and hardware trade-offs.
Game Design e Movement System desenvolvidos como meio de obtenção de nota para a matéria 'Comportamento e Cognição' no curso Jogos Digitais na FATEC Americana
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