Go package for hydraulic erosion simulation across a heightfield
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Updated
May 3, 2025 - Go
Go package for hydraulic erosion simulation across a heightfield
A high-performance, memory-efficient terrain rendering system implemented in TypeScript, running in the browser with WebGPU and WebGL2.
Create 3D heightfields with fractalization and Catmull-Clark subdivision. Created for CS 351: Visual Computing (Spring 2015) at George Mason University.
C99 heightmap utilities.
Renders color heightmaps of images.
3D water simulation using the pipe method
Measured shared procedural fields for JavaScript gameplay and Three.js TSL rendering.
POV-Ray height field and shpere animation
POV-Ray techniques of passing wave function to height fields in combination with colormap
Unity 6.3 demo of deterministic swept material accumulation on a jobified height-field mesh with synchronized physics.
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