This is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.
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Updated
Nov 15, 2020 - C#
This is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.
Pytorch implementation of NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis (Mildenhall et al., ECCV 2020 Oral, Best Paper Honorable Mention).
🔥OSN in PyTorch (ICML 2024)
A numpy implementation of the paper "Image Quilting for Texture Synthesis and Transfer" (2001)
Synergizing Radiance and Occupancy Fields for Live Human Performance Capture [SIGGRAPH ASIA 2023]
Minimalistically refactored reference Gaussian splatting library
THREE.js camera for Photogrammetry
Code accompanying CVPR 2022 paper, " SOMSI: Spherical Novel View Synthesis with Soft Occlusion Multi-Sphere Images"
An experimental real-time render engine
An implementation of "Image Quilting for Texture Synthesis and Transfer" (Elfros & Freeman, 2001)
This is the implementation of the SpaRW algorithm from the paper "Cicero: Addressing Algorithmic and Architectural Bottlenecks in Neural Rendering by Radiance Warping and Memory Optimizations"
view interpolation of cubic panorama
The code of our paper "A Learnable 3D Perlin-Noise Representation for Image-Domain 3D Reconstruction".
Texture Synthesis and Transfer
Unofficial implementation of Unstructured Lumigraph Rendering (ULR)
Deep Flow Rendering: View Synthesis via Layer-aware Reflection Flow (CGF and EGSR 2022)
This repository is used to create the documentation website for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.
Light field rendering and interpolation algorithm using computation of focus maps on GPU.
Depth-aware novel view synthesis, 3D Ken Burns videos, and relighting from a single RGB image using custom NumPy geometry and Depth Anything v2.
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