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A new approach to video compression by refining the shortcomings of conventional approach and substituting each traditional component with their neural network counterpart. Our proposed work consists of motion estimation, compression and compensation and residue compression, learned end-to-end to minimize the rate-distortion trade off. The whole…
C++ implementation of the MLVC (Microsoft Learned Video Codec) encode/decode pipeline with four isolated NVIDIA GPU inference backends (ONNX Runtime, libtorch, TensorRT, and a self-contained Driver+cubin AOT build) plus rANS entropy coding.