metalfx
Here are 9 public repositories matching this topic...
MetalFX For Unreal Engine Plugin (in progress)
-
Updated
Sep 23, 2026 - C++
BMK4 (Braxton · Metal · Kisak · 4): a work-in-progress arm64 iOS port of LWSS's GPL-3.0 KisakCOD Call of Duty 4 decompilation. DXVK's D3D9 frontend proven on physical iPadOS. No game assets.
-
Updated
Jul 16, 2026 - C++
Metal Quake — Quake rebuilt entirely on native Apple technologies. Metal rendering, PHASE spatial audio, Core Haptics, GameController, Network.framework, SwiftUI, GCD, CoreML. Zero third-party dependencies.
-
Updated
May 28, 2026 - C++
Continuing working on Metal Quake with a Rust migration as a learning exercise.
-
Updated
Aug 17, 2026 - Rust
Fork of metallum to optimise the shit out of it to improve Mac optimisation for Minecraft by targeting MacOS Graphics API (MetalFX)
-
Updated
Aug 9, 2026 - Java
Non-rasterized real-time game engine. Path-traced every pixel, mesh CSG via Manifold, MetalFX/NRD denoisers. C++23 + Slang shaders cross-compiling to Metal + Vulkan. Apple Silicon (M-series) and NVIDIA RTX.
-
Updated
Sep 4, 2026 - C++
Granblue Fantasy Relink MetalFX Direct and ultrawide installer for Apple Silicon Mac with CrossOver/DXMT
-
Updated
Sep 23, 2026 - HLSL
Turn your Mac (mini) into a game console: press the Xbox button for Steam Big Picture, play Windows games via CrossOver + Game Porting Toolkit (GPTK/D3DMetal), hold to return to macOS.
-
Updated
Sep 26, 2026 - Swift
Add this topic to your repo
To associate your repository with the metalfx topic, visit your repo's landing page and select "manage topics."