Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
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Updated
Nov 30, 2021 - C++
Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
Simple ocean/sea/water simulation | C++ OpenGL 4.1
Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)
Real-time 3D water surface generation and rendering using C++ and Vulkan
Advanced Ocean Simulation for Unreal Engine 5 using the Niagara system and C++. Designed to enhance FPS with high-performance mesh and without relying on Blueprints. Ideal for realistic and optimized ocean rendering.
Simulation of a ship moving on a cinematic-quality ocean.
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Ce projet simule un écosystème océanique où les requins se nourrissent de poissons et les poissons essaient d’éviter les requins autant que possible.
Interactive water-world simulator: full-sphere shallow-water ocean physics (Dedalus v3) rendered on a CesiumJS globe. Drag a moon, change rotation, watch tides, currents and anomalies respond in real time. FastAPI + React/TypeScript, zarr data contract, live anomaly detection.
3D ship viewer and environment editor — Three.js + Vite + TypeScript
Gerstner wave WebGL ocean engine with Cesium adapter and CLI automation
ERDDAP-driven WebGL ocean wave simulation — live buoy data from St. John's, Newfoundland.
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