🦠 Slime mold simulation with WebGPU and TypeScript.
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Updated
Jan 5, 2025 - TypeScript
🦠 Slime mold simulation with WebGPU and TypeScript.
Physarum polycephalum slime mould computing simulation, implemented on a custom VueJS + Unity3D stack
Slime mold simulation in Unity
🐌 Slime mold simulation in Unity.
Agent based slime simulation - Actually this framework can be useful for any kind of agent-based simulation, as boids and similar. Made with OpenFrameworks.
multi-headed intelligence for modern AI - a clojure agent system with dynamic tools and llm delegation
Interactive Slime Mold Simulation
Generative slime-mold art in WebGPU. 19 presets, audio-reactive routing across 10 targets, kaleidoscope, paint/glow blend modes, long-exposure trails. PWA + standalone macOS app.
GPU artificial-life lab in Rust + wgpu: five worlds including Symbiosis, 42 presets, live measurements, saved worlds and headless image/video export.
AIS ISS project
Physarum slime-mold chokepoint analyser for North Karelia AO — single-file Leaflet app with destruction simulation, hybrid HPT ranking, and real Finnish authority data.
What if slime mold networks could help a CNN see? Bio-inspired spatial priors for image classification — honest null result on CIFAR-10.
My experience with Fortran C interop
OpenGL GPU-accelerated physarum simulation.
A slime mold simulator using Java Swing
An interactive, real-time simulation of slime mold behavior using WebGPU.
A living Physarum polycephalum simulation in your Omarchy bar. Feeds on system activity, avoids your cursor, grows networks between busy windows.
A living organism grown from a word — one million GPU agents self-organize into breathing, bioluminescent slime-mold networks. Deterministic seeds, WebGL2, zero deps.
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