Flutter low-level audio plugin using SoLoud C++ library and FFI
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Updated
Sep 2, 2026 - C
Flutter low-level audio plugin using SoLoud C++ library and FFI
A short octopus-themed indie game developed by two high school students, originally for 2021’s GMTK Game Jam. Back up your (in-game) files before your (in-game) hard drive is filled with ink!
An OpenGL 2D game engine built with GLFW in C++. The true successor of Waffle Engine.
Nim bindings to the soloud audio engine (https://github.com/jarikomppa/soloud/)
2D Game with random map generation and more than 20 enemies types and weapons ⚔️
A work in progress flixel-like c++ implementation using SDL2 and SoLoud.
PadVibe — cross‑platform Flutter app (macOS‑first) with drag‑and‑drop, multi‑window, file picking, and SoLoud‑based audio.
An easy to use musicplayer app written in Flutter using the soloud audioengine to play sounds and effects.
A premium, high-precision audio signal generator for Android built with Flutter. Features 6 multi-oscillator modes including frequency sweeps, binaural beats, musical note tuning, and chaotic pest deterrence.
Tudo game engine middleware.
Low-latency 3D spatial audio platform integrating Flutter SoLoud C++ engine with Unity 3D viewports.
Soundboard that uses text messages to trigger sounds, aka "Chatsounds". Library, that you can implement into your project. Inspired by https://github.com/Metastruct/garrysmod-chatsounds
To associate your repository with the soloud topic, visit your repo's landing page and select "manage topics."