a fast systems programming language for high-performance software and gamedev: data-oriented, multi-paradigm, null-safe, safety checks, C-like syntax, C interop, native code/JIT via LLVM, C backend
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Updated
Sep 30, 2026 - C++
a fast systems programming language for high-performance software and gamedev: data-oriented, multi-paradigm, null-safe, safety checks, C-like syntax, C interop, native code/JIT via LLVM, C backend
A complete modernization of the legacy 2005 MARS emulator. Upgraded into a state-of-the-art IDE featuring live C-to-MIPS cross-compilation, dynamic 5-stage pipeline visualization, and advanced hardware analytics.
C<< is designed to be safe without fighting the compiler, and easy to use without runtime abstractions. So it does not have a GC (Garbage Collector), Borrow Checker or similar things and is fully arena-based. The runtime is only a minimal C-file for the standard library. NOTE: This is only a test for syntax for my future language projects.
Slag: A systems programming language compiler targeting Win64 PE. Native x86-64 with software rendering, threading, networking, CPU topology detection, and GPU-accelerated graphical stack.
A high-performance, statically typed systems programming language with bare-metal speed, zero-GC value structs, generational Immix GC, native FFI, and first-class concurrency for game engines and real-time systems.
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