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systems-programming-language

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a fast systems programming language for high-performance software and gamedev: data-oriented, multi-paradigm, null-safe, safety checks, C-like syntax, C interop, native code/JIT via LLVM, C backend

  • Updated Sep 30, 2026
  • C++

A complete modernization of the legacy 2005 MARS emulator. Upgraded into a state-of-the-art IDE featuring live C-to-MIPS cross-compilation, dynamic 5-stage pipeline visualization, and advanced hardware analytics.

  • Updated Jun 24, 2026
  • Java

C<< is designed to be safe without fighting the compiler, and easy to use without runtime abstractions. So it does not have a GC (Garbage Collector), Borrow Checker or similar things and is fully arena-based. The runtime is only a minimal C-file for the standard library. NOTE: This is only a test for syntax for my future language projects.

  • Updated Aug 5, 2026
  • C++

A high-performance, statically typed systems programming language with bare-metal speed, zero-GC value structs, generational Immix GC, native FFI, and first-class concurrency for game engines and real-time systems.

  • Updated Sep 23, 2026
  • C++

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