A major patch for the original Splinter Cell, fixing bugs and adding gameplay improvements.
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Updated
Oct 16, 2026 - UnrealScript
A major patch for the original Splinter Cell, fixing bugs and adding gameplay improvements.
A major patch for Splinter Cell: Chaos Theory's Versus mode, fixing bugs and exploits while improving gameplay and map balance.
An UnrealScript Language Server Provider for VSCode
A major patch for Splinter Cell: Double Agent's Online mode, fixing bugs and exploits while improving gameplay and map balance.
Binary fixes for multiple D3DDrv based UE2 editors, to fix the long selection lag on Windows Vista+
A patch for Rainbow Six 3, fixing bugs and adding gameplay improvements.
A patch for SWAT 4 and its expansion, SWAT 4: The Stetchkov Syndicate, fixing bugs and improving gameplay.
Support for using Mutators in the Unreal Tournament 2004 Single Player Campaign
Crowd Control for Unreal Tournament 2004
Decompilation of the Stargate SG-1: The Alliance Xbox prototype (2005-12-15): UnrealScript, native symbol map and a bootable rebuild. No game data included.
L2Walker-style headless client for Killing Floor (Unreal Engine 2.5). Speaks the native UE2 network protocol over UDP — no game launch, no injection: connects as a real client, passes Steam auth and enters the game.
Desktop and browser viewer for Killing Floor game maps (.rom, Unreal Engine 2.5). Draws the world BSP, static meshes, terrain and skybox with textures, and flies around — no KFEd needed.
Converts maps from other games into Killing Floor 1 levels (.rom, Unreal Engine 2.5).
Mutator for Unreal Tournament 2004 that changes scoring rules in Onslaught so that a victory in regular time and overtime are worth the same amount of points.
Mutator for Unreal Tournament 2004 that plays audio award announcements to the player when they get a specific amount of frags with respective weapons in a single match.
Far Far Away - a tools and engine for work with Unreal Engine 2 games.
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