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Character screen in the dock terminal lobby - #526
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The CHARACTER key and a fourth tab open an empty personnel file. Adds the char_ action dispatch, the character section procs and vars, the data contract in types.ts, Swatch/Cycler/Panel grid primitives, and stub files for the backend, preview and editors.
…window sync Adds the char_* adapter over /datum/preferences: preference writes through update_preference, quirks, roles (one HIGH), loadout picks, colours, names and skins through tg's middleware, a terminal species-change confirm, the native colour dialog for body colours, debounced saving, two-way sync with tg's character window, and a flag-gated is_accessible override so terminal edits work while tg's window was last on game settings. Unit test covers the crafted-act abuse cases.
FILES list with the preview's turn keys and dress label, the PERSONNEL FILE cells, crumbs and section routing. BODY rows follow the server's prefs keys, flow into two columns or pages on short screens, and long lists open a paged picker. Colour entry has hex, H/S/V bars, recent colours and the native picker.
… server cached preview facings, drop the preview benchmark
…ched kit colours, give the test's mock client a veteran check
…text on the CHARACTER screens too Cyclers step with Left and Right, swatches and picker entries take the focus, pickers and the colour box keep the focus inside them and close on Escape or Backspace.
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Character screen in the dock terminal lobby
Builds on #522. Character setup moves into the lobby terminal as a fourth tab, CHARACTER, also opened by the bezel's CHARACTER key.
Personnel file
BODY
ROLES, TRAITS, KIT
Preview
Behaviour
Screens