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Wick walks between the mechs on their stands and works on them, waits at his counter between jobs, and stops to serve any player who comes up to him or waits at his counter. Work thresholds now close off a worker's room.
Stands hang their mechs on chains until sold, hand the exact mech to the buyer's crew, and refill at the convoy (combat stand every second convoy). Wick's shop becomes The Rig Bay with exosuit arms, ammo and fittings tabs.
Whole mechs get their own exosuits category, rated as their chassis, and the gear check now reads mech types and their shop routes.
…Rig Bay to the wiki
His room keeps to the usual worker range, and he works on any prop in it (wrecks, racks, showcases, wall panels), not only those next to him.
…parks, tint, sounds, outlined chains)
# Conflicts: # voidcrew/modules/unit_tests/_unit_tests.dm
# Conflicts: # tgstation.dme
…and lamps right when a stand or mech goes, move a work line to Wick's bench
…n, drop the beam-in sparks to the feet
Jackriip
marked this pull request as draft
November 11, 2026 21:05
Bay 4 deals a H.O.N.K, Paddy, Justice, Phazon, Savannah-Ivanov or Marauder, sold as built at advanced reputation. The pool deals once per round for the whole server, and each crew can buy one showpiece a round.
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Wick's Fitting Bay at the Quartermain outpost becomes The Rig Bay, a mech showroom. Wick keeps his MOD suit counter and now also sells whole mechs, mech weapons, ammo and fittings.
The showroom
The room is rebuilt. Four stands along the back wall hang mechs on chains from an overhead gantry. In front of them are a marked lane, a workshop corner, Wick's counter and a small lounge.
In game:
The room has no takeable items and no working machines that give anything away. The props are fixtures players can't strip.
Buying a mech
Restock
A stand stays empty until the next convoy, then a new mech beams in. Work stands refill every convoy. The combat stand refills every second convoy. If anything is left on a stand, even a sold mech nobody drove off, that stand waits until it is cleared.
Stock
A fourth showpiece stand holds one super mech, picked at random from the list below. It hangs at round start, and once it sells no other comes in that round anywhere on the server. Each crew can buy one per round, and it needs advanced reputation. The mechs come as tg ships them, with nothing removed.
Stand mechs have their access locks cleared, so the buyer can drive a Paddy, Justice or Marauder.
New tabs sell mech weapons, ammo and fittings. Each item is gated by its gear rating, and only gear that can also be printed is stocked. There are no mech buybacks.
Wick
Wick now has a routine:
Notes
tools/gear_catalog/ratings/exosuits.json), with newexosuitsandmechprice bands.check_gear_ratingsnow reads compiled mech types.