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The Rig Bay: Wick's shop sells whole mechs off chained stands - #539

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@Jackriip Jackriip commented Nov 11, 2026 •

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Wick's Fitting Bay at the Quartermain outpost becomes The Rig Bay, a mech showroom. Wick keeps his MOD suit counter and now also sells whole mechs, mech weapons, ammo and fittings.

The showroom

The room is rebuilt. Four stands along the back wall hang mechs on chains from an overhead gantry. In front of them are a marked lane, a workshop corner, Wick's counter and a small lounge.

Before After
before after

In game:

showroom

The room has no takeable items and no working machines that give anything away. The props are fixtures players can't strip.

Buying a mech

  • A mech on a stand is chained. Nobody can get in, push, damage, strip or tool it.
  • Buying it drops the chains and lowers it to the floor. The buyer drives it out.
  • While the sold mech is still at the outpost (20 minutes at most), only the buyer's crew can climb in, and it can't be hurt while it sits empty. A crew hitting its own new mech isn't treated as aggression.
  • If the release fails, the buyer is refunded.

release

Restock

A stand stays empty until the next convoy, then a new mech beams in. Work stands refill every convoy. The combat stand refills every second convoy. If anything is left on a stand, even a sold mech nobody drove off, that stand waits until it is cleared.

beam-in

Stock

Mech Price Reputation Kit
Ripley 4,000 none clamp, drill
Odysseus 4,500 none medical sleeper
Clarke 5,500 none drill, mining scanner
Ripley MK-II 6,500 none clamp, drill
Gygax 11,000 yellow none (max 2 per crew per round)
Durand 18,000 + 3 vouchers advanced none (max 1 per crew per round)

A fourth showpiece stand holds one super mech, picked at random from the list below. It hangs at round start, and once it sells no other comes in that round anywhere on the server. Each crew can buy one per round, and it needs advanced reputation. The mechs come as tg ships them, with nothing removed.

Showpiece Price
H.O.N.K 25,000 + 3 vouchers
Paddy (stock disabler and claw) 26,000 + 3 vouchers
Justice 28,000 + 3 vouchers
Phazon 29,000 + 3 vouchers
Savannah-Ivanov 30,000 + 3 vouchers
Marauder (stock pulse rifle and missile rack) 31,000 + 3 vouchers

Stand mechs have their access locks cleared, so the buyer can drive a Paddy, Justice or Marauder.

room with showpiece stand

New tabs sell mech weapons, ammo and fittings. Each item is gated by its gear rating, and only gear that can also be printed is stocked. There are no mech buybacks.

Wick

Wick now has a routine:

  • He walks between the stands and welds or wrenches at the hanging mechs and the workshop props, with the odd line while he works.
  • When a customer comes within a few tiles or opens his shop, he stops, turns to them and greets them.
  • If someone waits at the counter while he's on the floor, he comes back.
  • He never steps onto the lane or a stand, and never leaves the room.

Notes

  • Ship saves don't keep vehicles, so a mech aboard is lost when a save loads. That is accepted, and it means mechs can't be duplicated.
  • Whole mechs now have gear ratings (tools/gear_catalog/ratings/exosuits.json), with new exosuits and mech price bands. check_gear_ratings now reads compiled mech types.
  • The wiki's trader outposts page has a Rig Bay section.
  • Unit tests cover the stand chains, buying, the post-sale lock, restock, ship saves and Wick's routine. A test load of the real outpost map dealt mechs to all three stands and set Wick up.
  • Not playtested yet. Still unchecked: whether a pilot can work the hangar elevator panel from inside a mech, and whether a returning mech cycles the checkpoint doors. The six showpiece mechs haven't been seen hanging or beaming in on a live client; only a size check of each on the stand was done.

Wick walks between the mechs on their stands and works on them, waits at
his counter between jobs, and stops to serve any player who comes up to
him or waits at his counter. Work thresholds now close off a worker's room.
Stands hang their mechs on chains until sold, hand the exact mech to the
buyer's crew, and refill at the convoy (combat stand every second convoy).
Wick's shop becomes The Rig Bay with exosuit arms, ammo and fittings tabs.
Whole mechs get their own exosuits category, rated as their chassis, and
the gear check now reads mech types and their shop routes.
His room keeps to the usual worker range, and he works on any prop in it
(wrecks, racks, showcases, wall panels), not only those next to him.
# Conflicts:
#	voidcrew/modules/unit_tests/_unit_tests.dm
…and lamps right when a stand or mech goes, move a work line to Wick's bench
@Jackriip
Jackriip marked this pull request as draft November 11, 2026 21:05
Bay 4 deals a H.O.N.K, Paddy, Justice, Phazon, Savannah-Ivanov or Marauder,
sold as built at advanced reputation. The pool deals once per round for the
whole server, and each crew can buy one showpiece a round.
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