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voidcrew
Voidcrew
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Plasma and frontier laser guns
- #540
#540
Draft
Jackriip
wants to merge 78 commits into
master
voidcrew/Voidcrew:master
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plasma-
weapons
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Plasma and frontier laser guns
#540
Jackriip
wants to merge 78 commits into
master
voidcrew/Voidcrew:master
from
feature/
plasma-
weapons
voidcrew/Voidcrew:feature/plasma-weapons
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Commits
Commits on Nov 11, 2026
Make standard lasers hitscan
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Merge branch 'master' into feature/hitscan-lasers
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Use Shiptest laser sounds for laser.ogg and laser2.ogg
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Merge remote-tracking branch 'origin2/master' into feature/plasma-weapons
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Add plasma weapon seams
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Add the Kestrel laser pistol and Hornet laser SMG stats and tests
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Add plasma pirate loadouts, zone weights and red-zone boss Furnaces
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Add plasma and frontier laser sprites and sounds
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Add plasma and frontier laser shop lines, loot entries, ratings and wiki page
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Add the plasma bolt: stats, fuel ignition, fire on hit and ash dismemberment
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Add plasma rifle heat, boiling and venting
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Add plasma guns, flask and sealed chamber
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Add plasma weapon effects: splash, wall glow, soot, gutter-out, vent puff, hiss-by and far sound
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Merge branch 'plasma/p1-bolt' into feature/plasma-weapons
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Merge branch 'plasma/p2-guns' into feature/plasma-weapons
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Merge branch 'plasma/p3-heat' into feature/plasma-weapons
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Merge branch 'plasma/p4-lasers' into feature/plasma-weapons
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Merge branch 'plasma/p7-assets' into feature/plasma-weapons
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Merge branch 'plasma/p8-effects' into feature/plasma-weapons
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Merge branch 'plasma/p5-supply' into feature/plasma-weapons
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Merge branch 'plasma/p6-npcs' into feature/plasma-weapons
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Integrate the plasma weapon packages: early defines include, loot subtypes, red-zone Old Furnace roll, laser empty sprites
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Keep plasma guns out of turrets and emitters, cover the loot subtypes in the resale test, update the wiki page
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Show the last plasma splash frame and keep flesh-hit steam behind the body
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Put the plasma gutter-out where the bolt ran out and show its wisp
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Merge branch 'plasma/capture-fixes' into feature/plasma-weapons
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Soften the wiki's vent fire warning
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Make the plasma bolt's light greener and wider
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Block in the Furnace barrel pinch
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Plasma bolts burn deep instead of setting people alight
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Play a melt on the body when a plasma bolt burns a limb off
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Show the melted limb's ash as the forearm lands
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Give plasma hits on people a molten burst
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Merge branch 'feature/plasma-weapons' into plasma/melt-off
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Rebuild the plasma limb melt-off on the new melt sprites
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Expect no ash pile from a plasma-melted arm
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Fix plasma hit bursts: back hits, bloom, bolt timing, shield star
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Keep a melting limb's shoes, gloves and held item in view until it lets go
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Commits on Nov 12, 2026
Merge branch 'feature/plasma-weapons' into plasma/melt-off
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Hold a melting hand's item until the hand runs off, then drop it and the shoes to the floor
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Fix plasma hit bursts: light on the body, downed and back-hit bolt stops, light rings, shield side
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Merge branch 'feature/plasma-weapons' into plasma/p9-pinch
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Land melted-off items flat beside the feet under the body, split the melt icons per limb, add the melt sound
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Plasma hits: block splash waits for the bolt, light fades, green-only effects, new hit sounds
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Melted-off items lose their fall offset when moved and stay put when the melt ends
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Pad DM's variable ids past the broken id 65535
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Plasma burn wounds: defines, files and stubbed API
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Merge plasma/melt-off into feature/plasma-weapons
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Plasma bolts sear bleeding cuts and use the burn-through helpers for the melt and burst
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Plasma burn care: slag picking, the excise slag surgery and the slag bead
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Plasma burn wound looks: overlays, glow and new sprites
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Plasma burn wounds: wound core
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Plasma burn wounds: unit tests and wiki section
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Plasma burn wound tests: carried heat, stasis and cryo cooling, remove_slag return
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Finish the Furnace barrel pinch
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Hold the melt's splatter guard as a weakref so a runtime can't leave a hard ref to the body
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Pad DM's variable ids past the broken id 65535
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Pad DM's variable ids past the broken id 65535
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Merge branch 'plasma/wounds' into feature/plasma-wounds
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Merge branch 'plasma/wounds-w1' into feature/plasma-wounds
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Merge branch 'plasma/wounds-w2' into feature/plasma-wounds
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Merge branch 'plasma/wounds-w3' into feature/plasma-wounds
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Merge branch 'plasma/wounds-w5' into feature/plasma-wounds
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Merge branch 'plasma/wounds-w4' into feature/plasma-wounds
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Plasma burn wounds: integration fixes
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Plasma burn wounds: abuse review fixes
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Plasma burn wounds: start the glow from white-hot in the client
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Leave one mark per plasma wall hit: drop the soot on the floor in front of the wall
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Recolour the Furnace coil heat glow onto the plasma green ramp
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Stop a melted arm's burnt sleeve from baring the chest in the arm's shape, and burn coat sleeves too
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Merge branch 'feature/plasma-weapons' of https://github.com/voidcrew/Voidcrew into feature/plasma-wounds
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Barrel pinch: bolt copy rides the real bolt, ball off the shadow pass
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Give the plasma slag bead its own sprite: one black glass bead with a green fleck
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Make a plasma burn's glow cool visibly: white-hot to pale green to deep green, fading and pulsing the whole way down
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Splash plasma bolts onto the held shield that blocks them, and drip the molten off as slag
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Merge plasma wounds into plasma weapons
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Merge the barrel pinch into plasma weapons
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Plasma sounds: one sound per hit, no tg dismember or burn sizzle on plasma wounds, and sound slots for custom sounds
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