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damnbruhtf/README.md

Ekraj Narang

Toronto-based environment artist, level designer and technical artist focused on atmospheric real-time worlds, readable player spaces and production-ready implementation.

Portfolio · ArtStation · LinkedIn · Email

What I build

  • Environment art and level design in Unity and Unreal Engine
  • 3D assets and real-time integration using Blender and Maya
  • Gameplay systems, menus and player feedback
  • Technical art, lighting, VFX and scene assembly
  • Responsive web experiences built with HTML, CSS and JavaScript

Featured production work

A 15-person Brock University capstone built in Unity. I contributed environment production, asset integration, startup and pause menus, character movement, lighting, VFX, collision and interactive audio.

A 13-person Brock University capstone. I led the 3D team, authored the complete four-floor haunted-house layout and contributed menus, movement, shooting and sanity-system tuning.

Production snapshot

  • 545 personally authored assets across two capstone games: 320 foliage assets, 150 household and scene props, and 75 character assets
  • Complete four-floor horror level authored for About Damned Time
  • Team sizes of 13 and 15 across multidisciplinary student productions
  • Available for environment art, level design, technical art, 3D art, gameplay/UI implementation and game QA opportunities

The featured games were collaborative student productions. Each public showcase states the project scope and team attribution clearly; repository ownership does not imply sole authorship.

Popular repositories Loading

  1. IASC-2P02 IASC-2P02 Public

    Repository for IASC 2P02;

    JavaScript

  2. Portfolio Portfolio Public

    HTML

  3. About-Damned-Time-Showcase About-Damned-Time-Showcase Public

    Sanitized portfolio showcase for the About Damned Time team capstone.

  4. COMATOSE-Showcase COMATOSE-Showcase Public

    Sanitized portfolio showcase for the COMATOSE team capstone.

    C#

  5. damnbruhtf damnbruhtf Public