COMATOSE is a contained open-world horror experience created in Unity by a 15-person Brock University capstone team from September 2025 to April 2026.
This repository is a sanitized technical and visual showcase. It contains selected project media and custom team scripts while excluding licensed sound libraries, Unity Starter Assets, TextMesh Pro source, generated folders and the private production history.
- Building-interior environment production and real-time asset integration
- Medical, structural and environmental prop work
- Lighting, VFX, collision and interactive-audio support
- Startup and pause-menu implementation
- Contributions to character movement and player-facing feedback
| UI and gameplay | Engine and asset development |
|---|---|
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source/Assets/contains selected custom C# scripts from the team production.project-info/ProjectVersion.txtidentifies the Unity editor version.project-info/unity-packages.jsonrecords package dependencies without redistributing package contents.
The scripts provide production context for the team's gameplay, interaction, inventory, menu and puzzle systems. They are not presented as code authored solely by Ekraj. Original per-commit attribution is preserved in the private archival mirror.
Read the full portfolio case study.
COMATOSE was created by a 15-person multidisciplinary team. Repository ownership does not imply sole authorship. The team authorized Ekraj Narang to create this portfolio copy. Third-party source assets have been removed from the public repository.
No open-source license is granted. See NOTICE.md.






