paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
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Updated
Jun 23, 2022 - C#
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
CC0 3D asset registry: 991+ GLB models from metaverse projects. JSON-based database linking to permanent storage. Medieval props, vaporwave rooms, Egyptian temples, neon streets, and more. API-friendly structure for developers building asset browsers and creative tools.
GrabDoc is a trim baker for Blender 4.2-5.0+
CC0 3D GLB assets from Polygonal Mind's metaverse projects (2018-2023), converted to GLB for universal use. Medieval fairs, neon pagodas, vaporwave rooms, Egyptian pyramids, and more. ~991 models, ready to drop into any engine or web project. No Unity required.
Complex Shader Graphs and Environmental Art
Utility for generating or working with UVs from camera/view-based projection workflows.
Foliage cards for Blender: texture-to-card materials, cross assembly, curve bending, procedural wind via Geometry Nodes, and 3D foliage painting on branches
Sanitized portfolio showcase for the COMATOSE team capstone.
A Blender production pipeline for asset discovery, standardized previews, searchable metadata, contact sheets, and QA reconciliation.
Sanitized portfolio showcase for the About Damned Time team capstone.
Four hand-modelled environment packs for Unreal Engine 5.8 — catalogue page, specs, and every Fab review round including the rejections.
Collection of Blender environment and lighting studies.
Interactive VR art studio environment in Unreal Engine — motion controller interaction, custom environment art and materials
3D asset bank for the Enigmacube game: 43 models (.blend, .obj, .3ds, .fbx, .dae, .c4d, .md2, .ms3d) shipped with their textures, 11 JSON exports for the THREE.js loader and 67 reference texture sheets. Third-party assets gathered in 2020, each under its author's licence.
Documentation and support for DRH - Rock Studio, a procedural rock toolkit for Mesh and Geometry Nodes workflows.
A Godot 4.7.2 forest campsite, playable scene and 1080p60 cinematic film.
Procedural low-poly tactical building generator for Blender and game-engine workflows.
Public roadmap and future support location for DRH - Cloud Studio. No installable release is hosted here.
Tools and experiments for trimsheet-oriented game-art and environment-art production workflows.
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