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CommonLibSSE

Requirements

  • XMake [3.0.0+]
  • C++23 Compiler (MSVC or Clang-CL)

Getting Started

git clone --recurse-submodules https://github.com/libxse/commonlibsse
cd commonlibsse

Build

To build the project, run the following command:

xmake build

Note: This will generate a build/windows/ directory in the project's root directory with the build output.

Project Generation (Optional)

If you use Visual Studio, run the following command:

xmake project -k vsxmake

Note: This will generate a vsxmakeXXXX/ directory in the project's root directory using the latest version of Visual Studio installed on the system.

Alternatively, if you do not use Visual Studio, you can generate a compile_commands.json file for use with a laguage server like clangd in any code editor that supports it, like vscode:

xmake project -k compile_commands

Note: You must have a language server extension installed to make use of this file. I recommend clangd. Do not have more than one installed at a time as they will conflict with each other. I also recommend installing the xmake extension if available to make building the project easier.

Notes

CommonLibSSE is intended to replace SKSE as a static dependency. However, the runtime component of SKSE is still required.

License

GPL-3.0-or-later WITH Modding Exception AND GPL-3.0 Linking Exception (with Corresponding Source).

Specifically, the Modded Code is Skyrim (and its variants) and Modding Libraries include SKSE (GitHub).

It is recommended to read the FSF FAQ for a full explanation on what this license requires.

The main requirement of this license is: if you link your mod against CommonLibSSE, and you distribute the binaries for that mod, you must also distribute the source code under the same license as CommonLibSSE along with the source code for any other libraries you link against, with the exception of the Modded Code and Modding Libraries defined above.

Originally based on code under MIT.

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A collaborative reverse-engineered library for Skyrim Special Edition

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