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5 changes: 3 additions & 2 deletions python/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -90,10 +90,11 @@ python python/parity_parse.py --corpus /tmp/stock --mutate-corpus 20
python python/parity_compile.py --corpus /tmp/stock --cli ./cleanmodels # --cli: also the CLI's own output
```

At v4.13.0, on the game's 32,832 models (25,597 binary, 7,235 ASCII), against
At v4.14.0, on the game's 32,832 models (25,597 binary, 7,235 ASCII), against
the Go build of the release commit:
- decompile: every binary model identical, and so are its warnings and notes
(46 warnings, 1,408 notes);
(46 warnings, 5,760 notes: 1,408 for light controller 144, the rest for
merged meshes);
- parse (output and parse warnings): every ASCII model identical, and 20
mutations of every 50th one identical or refused by both;
- compile (bytes and warnings): every model identical, the binary ones
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2 changes: 1 addition & 1 deletion python/cleanmodels/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@
from .resources import find_game_install, lookup_dirs
from .writer import write, write_file

PORTED_FROM = "v4.13.0"
PORTED_FROM = "v4.14.0"

__all__ = ["DecompileError", "decompile", "decompile_file", "is_binary_mdl", "NotModelError", "ParseError",
"ParseResult", "parse", "parse_file", "CompileError", "compile", "compile_file", "find_game_install",
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